Posted: 4 months ago, last updated 3 months ago.
Author: @GeekDadGamer and Jo Robertson.
Overview
As you play you discover the different abilities of the 25 Gubbins. Like the Mushroom that spawns other Gubbins, the Lemon that adds 4 letters to adjacent spaces or the Skateboard that moves tiles to a random space on the board.
Because each level is generated fresh, it's similar to a roguelite where you try and try again and each time its slightly different. This also means that the possible words you can use to score points aren't predetermined. You can use both your vocabulary and strategy to figure out how to maximise your tiles and your Gubbins.
The result is a game that not only looks unusual but offers an experience unlike other word games. It's geographical as well as lexicological, if you don't mind us testing our vocabulary for a minute.
Game Details
Release Date: Coming soon
Platforms: iOS
Expected Content Rating: PEGI 3
Skill Rating: 7+ year-olds
Players: 1
Genres: Puzzle and Strategy
Accessibility: 29 features
Developer: Folly Studio (@Folly_Studio)
Lists
View our choice of games like Gubbins. This game is good if you want to:
Duration
Play Style
You can play this game in the following styles:
Age Ratings
Skill Rating
7+ year-olds usually have the required skill to enjoy this game. Very young players need to be able to spell well and have a good vocabulary. Played together with a parent it can be a good way to work on these skills and for children to help with the tactical Gubbin elements.
Costs
Accessibility
When played on touch screen the game has intentionally larger selection area to account for mistakes and also implements an undo feature.
When selecting characters (which are essentially wildcard modifers) you can view a reminder of what they do when you hit the tile or when you pick them up. This information is also provided the first first few times you play it. The move is usually previewed when hovering in place, to indicate what will happen when placed.
Diversity and Inclusion
TEAM CONTRIBUTION Studio Folly is 50% woman-owned and lead, and so far over half of our key creative contributors have been women or gender diverse. Aside from our co-founder, the majority of these of these hires never set out to make games, rather we sourced these talented individuals and have given them the space and opportunity to make valuable contributions to our project. We’re confident many of our contributors will go on to do more work in games and we will gladly go out of our way to support their future endeavours. We will always nurture and encourage diverse voices, as we firmly believe diversity leads to better, more thoughtful creations. THE GAME ITSELF Gubbins is intentionally abstract and doesn’t include any human characters whatsoever, let alone gender identities and cultural backgrounds.

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