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Posted: 4 months ago, last updated 3 months ago.

Author: @GeekDadGamer and Jo Robertson.


Gubbins is a puzzle game where you place tiles to construct words with the help (and hindrance) from weird creatures called Gubbins. Play is a combination of Solitaire and Scrabble as you are both battling to score word points, but also make matches to clear space.

As you play you discover the different abilities of the 25 Gubbins. Like the Mushroom that spawns other Gubbins, the Lemon that adds 4 letters to adjacent spaces or the Skateboard that moves tiles to a random space on the board.

Because each level is generated fresh, it's similar to a roguelite where you try and try again and each time its slightly different. This also means that the possible words you can use to score points aren't predetermined. You can use both your vocabulary and strategy to figure out how to maximise your tiles and your Gubbins.

The result is a game that not only looks unusual but offers an experience unlike other word games. It's geographical as well as lexicological, if you don't mind us testing our vocabulary for a minute.

DetailsGame Details

Release Date: Coming soon

Platforms: iOS

Expected Content Rating: PEGI 3

Skill Rating: 7+ year-olds

Players: 1

Genres: Puzzle and Strategy

Accessibility: 29 features

Developer: Folly Studio (@Folly_Studio)




Play Time: It takes between 5 minutes and 15 minutes to play a round of this game.

Play StylePlay Style

This is a single-player game.

You can play this game in the following styles:

Age RatingsAge Ratings

Content Rating

This game has not yet been rated, but we anticipate it is likely to be rated PEGI 3.

Skill Rating

7+ year-olds usually have the required skill to enjoy this game. Very young players need to be able to spell well and have a good vocabulary. Played together with a parent it can be a good way to work on these skills and for children to help with the tactical Gubbin elements.


There are no additional in-game purchases, loot boxes, adverts or subscription costs.


Our Gubbins Accessibility Report documents 29 accessibility features:
When played on touch screen the game has intentionally larger selection area to account for mistakes and also implements an undo feature.

When selecting characters (which are essentially wildcard modifers) you can view a reminder of what they do when you hit the tile or when you pick them up. This information is also provided the first first few times you play it. The move is usually previewed when hovering in place, to indicate what will happen when placed.

Diversity and InclusionDiversity and Inclusion

TEAM CONTRIBUTION Studio Folly is 50% woman-owned and lead, and so far over half of our key creative contributors have been women or gender diverse. Aside from our co-founder, the majority of these of these hires never set out to make games, rather we sourced these talented individuals and have given them the space and opportunity to make valuable contributions to our project. We’re confident many of our contributors will go on to do more work in games and we will gladly go out of our way to support their future endeavours.  We will always nurture and encourage diverse voices, as we firmly believe diversity leads to better, more thoughtful creations. THE GAME ITSELF Gubbins is intentionally abstract and doesn’t include any human characters whatsoever, let alone gender identities and cultural backgrounds.

Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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