Posted: 12 months ago, last updated a year ago.
Play involves exploring the levels, fighting enemies and collecting resources. You work through different settings each with unique enemies and puzzles. Each location offers an imaginative cast of monsters and the chance to level up your powers.
As you progress you collect blueprints to expand your arsenal of unique weapons. You can then spend resources to upgrade your weapons in the hub world. This enables you to slowly unlock new arenas to explore from lush meadows to deep caves and dark castles. Along the way you make friends with the people you meet and confront your fears in a little adventure about a big imagination.
Unusually, Headland was a Zelda-like adventure designed for smartphones. On Switch and PC it has new controls and more content to make it more engaging.
6+ year-olds usually have the required skill to enjoy this game. The simple interface on the smartphone version makes it more accessible for very young players. Older children will enjoy working to progress through the story, and maybe find the console and PC version more appealing.
There are no difficulty settings, but all the combat in the game is very simple. While you can use special combo moves by rapidly pressing the attack button, these are by no means required to beat the game.
While not all the text in menus is large or of high contrast, subtitles are always large and clear to read. They are accompanied by a picture of the speaker.
While there are no maps in the game, each location is very linear and is easy to navigate through.
You can turn screen shake off. During the opening cutscene, there are immediate flashes of lightning that cannot be disabled and are not preceded by any warning.
While there are audio options, there are only three modes: Music + Sound FX, Only Sound FX, and Sound Off, so there is no option to fine-tune the levels individually.
Diversity and Inclusion
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