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Posted: 5 months ago.

Author: @GeekDadGamer.


Korine is a puzzle adventure game like Zelda, but with a focus on the state of mind of your hero. You explore, solve puzzles and fight your way through dungeons and ancient ruins built by aliens to activate a long-forgotten mechanism to save the world. Unusually your character has a pot of tea on their head, that's a useful weapon but also indicative of a focus on the mental state of your character.

The puzzle solving is unusual as they become incrementally harder. One harder than the other. This involves pressing buttons, moving blocks, triggering tiles and pulling leavers. Along with this there are rooms that lock you in with hostile guardians of the ruins. You use your staff and the burning hot projectiles of the Tea Drinker's Hat to defeat them.

When are take a hit you take damage and have a cool down until you are well again. This draws on the characters mental health and anxiety attacks, to both depict how they are feeling and how those feelings affect their ability to solve puzzles. The challenge is to keep anxiety in check before you're overcome with despair and become unable to move.

The result is an exuberant action adventure that requires you use your head in terms of mental health as well as solving puzzles

DetailsGame Details

Expected Content Rating: PEGI 7

Release Date: Coming soon

Platforms: PC

Genres: Action, Adventure, Fighting and Puzzle

Accessibility: 26 features

Developer: Korine Game (@KorineGame)

Players: 1




Play Time: This game will take between 6 hours and 10 hours to complete. The duration of the game is still being confirmed during development.

Play StylePlay Style

This is a single-player game.

Age RatingsAge Ratings

Content Rating

This game has not yet been rated, but we anticipate it is likely to be rated PEGI 7.

The game includes themes about anxiety and mental health, but in a way that is appropriate and mindful of younger players.


Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.


Our Korine Accessibility Report documents 26 accessibility features:
Vibration is used to indicate you have been hit. Also indicates if you hit the wall when dashing. Doors light up to indicate where to go next.

In general the game elements are large, although there are some collectibles that are smaller. Environmental sounds are directional but not intended to lead players in a particular direction. The game camera doesn't have a lot of movement, and you can disable effects like lens distortion to ease motion sickness.

Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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