This game is expected to be rated PEGI 7
Our preview includes potentially triggering words:
Anxiety and Mental Health.
Ignore All Content Warnings
Posted: 5 months ago.
The puzzle solving is unusual as they become incrementally harder. One harder than the other. This involves pressing buttons, moving blocks, triggering tiles and pulling leavers. Along with this there are rooms that lock you in with hostile guardians of the ruins. You use your staff and the burning hot projectiles of the Tea Drinker's Hat to defeat them.
When are take a hit you take damage and have a cool down until you are well again. This draws on the characters mental health and anxiety attacks, to both depict how they are feeling and how those feelings affect their ability to solve puzzles. The challenge is to keep anxiety in check before you're overcome with despair and become unable to move.
The result is an exuberant action adventure that requires you use your head in terms of mental health as well as solving puzzles
The game includes themes about anxiety and mental health, but in a way that is appropriate and mindful of younger players.
Vibration is used to indicate you have been hit. Also indicates if you hit the wall when dashing. Doors light up to indicate where to go next.
In general the game elements are large, although there are some collectibles that are smaller. Environmental sounds are directional but not intended to lead players in a particular direction. The game camera doesn't have a lot of movement, and you can disable effects like lens distortion to ease motion sickness.
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