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Posted: 4 months ago.

Author: @GeekDadGamer and Jo Robertson.


Lost In Play is a feel-good adventure about a brother and sister exploring their dreams. Lost in their imagination, Toto and Gal must solve puzzles to journey back home. It's a point-and-click adventure inspired in style by Gravity Falls, Hilda, and Over the Garden Wall.

Play involves guiding the brother and sister through the world, interacting with objects, talking to people and collecting useful items. You soon discover not all is as it seems. You explore the enchanted forest of a horned beast, start a rebellion in a goblin village, and help a team of frogs free a sword from a stone.

There's the usual point and click collection, inventory management and use of objects to progress through the world. But there are also more classic puzzles to solve. These grow from simple lock challenges to 30 fully fledged mini-games. Play cards with goblins, build a dragon, and teach a sheep how to fly.

DetailsGame Details

Expected Content Rating: PEGI 7

Release Date: Coming soon

Platforms: PC

Genres: Narrative, Point-and-Click and Puzzle

Accessibility: 23 features

Developer: Happy Juice Games (@HappyJuiceGames)

Players: 1



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Play Time: This game will take between 4 hours and 6 hours to complete. You could finish the game in as little as 3.5 hours.

Play StylePlay Style

This is a single-player game.

Age RatingsAge Ratings

Content Rating

This game has not yet been rated, but we anticipate it is likely to be rated PEGI 7.


Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.


Our Lost In Play Accessibility Report documents 23 accessibility features:
You can always access the hint systems if you are stuck on the game, although this does require holding a button down, as does restarting a puzzle if you are stuck.

If you play with a mouse you are clicking on objects. If you play with gamepad the game shows which buttons you need to press.

There's one moment that requires timing in an Angry Birds style mini-game but the game ensures this aiming is assisted. There's another moment where you need to press a button in time with a rhythm. There is one mini-game that relies on colour to solve it.

You can save whenever you want, although not in the middle of a mini-game.

Text is generally large and outlined with high contrast. But there are some instances of small text to indicate the number of items in an inventory. There's one moment when the screen blooms white, but other than that there are no strobe effects.

The camera has an effect of being held so wobbles slightly. There is also screen shake for effect.

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Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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