Posted: 2 years ago, last updated 3 months ago.
The dice and chance elements introduce a little board game tactics to the action combat, in what is a beautiful looking game with Tim Burton style animation reminiscent of the film Coraline. You play through six numerically distinct kingdoms. In Two Town, for instance, everyone has two personalities. Or in Three Town, a set of triplets are locked in a civil war against each other.
Characters are all interactive and fully voiced, to create a living breathing gothic fairy tale. It's a coming of age story in a world where minimising risk has become the norm. After events that chance your young life forever, your job is to accept randomness and the flow of events, and role with those punches rather than flail against them.
Rated for younger players in the US. ESRB EVERYONE 10+ for Fantasy Violence, Language, Use of Alcohol. Players explore environments, interact with characters, and battle an evil queen and her minions. Players select moves/weapons from cards and engage in melee or ranged combat with other enemies. Weapons include arrows, swords, spears, and maces; characters emit small cries when struck or release jewels when defeated. In one sequence, a character named Otto Pint is depicted hiccupping and slurring his speech. The words “*!@?*” and “bada*s” can be heard in the dialogue.
9+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content. Younger players need to be able to deal with the card-and-dice combat that can be quite hectic. The story also needs some good comprehension skills to follow, and adds a lot to the game.
The game autosaves for you frequently and you can quit and resume almost anywhere, without losing any progress. There are, however, a few long battles and board game challenges that have waves of enemies or a series of events, and if you stop in the middle of these (or lose all your health) you will have to restart at the last save, which is usually right before the challenge started. These events are not always obvious and can be stumbled into.
You have the option to set a transparent or full fill option for subtitle background and text boxes.
The are usually maps of the areas provided, which are clear and easy to read, and they have the option to zoom in. However some of the areas have no map and can be intentionally confusing (to emphasize a thematic aspect of the game), and some of the levels have confusing design that is awkward to navigate even with a good map.
There is always a list of which step you are on in your main mission and any side missions you've picked up on the journal page, and the map page has an indicator of how many side missions and collectibles are available in the world, which helps assist in tracking your progress through all the game objectives.
Much of the game takes place in a low light and low contrast environment which can make some elements hard to distinguish. There is generally a bright, high contrast indicator of something that be interacted with (such as an exclamation mark or a glowing gem), but these are usually small and can be sometimes be missed due to camera angles.
Diversity and Inclusion
Gender and Sexuality:
Gender Representation: The gender representation of the pre-defined characters you can play in the game.
- Play as Stereotype-Free Woman: The game's protagonist is a woman who doesn't conform to common gender stereotypes. Leading the narrative and not conforming to common objectification.
Our experts have hand-picked the following similar games. These are similar to Lost in Random in how they play or their theme. These are good alternative games to Lost in Random, or are a younger rated alternative for players not ready for PEGI 12 or ESRB EVERYONE 10+ games.