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No Thanks!

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Play OverviewPlay Overview

No Thanks! (2005) is a tactical card game where you play to avoid points. You work through a deck of cards of different values to avoid getting a point you have to spend a chip. Eventually, someone runs out of chips and has to take the card. It sounds simple but it's finely balanced because taking a card gets you the chips which can protect you from the next card.

Once you have turned over a card from the deck, each player takes turns to either play one chip or take the card (and any chips on it). As you work through the deck of cards you manage two currencies. How many points you'll get versus how many chips you'll get. One leads to losing while the other increases your defences against the next card.

The deck is numbered from 3 to 35 so some cards are worth taking the hit on if it means you get some chips. But you need to think ahead and keep track of what's gone to ensure you are well-defended with chips when that big 25-point card turns up.

The game leans into these tactics with a couple of extra rules. If you end up with a run of two or more cards they only count as the lowest value. Before you start nine cards are removed from the deck so you don't always know if you can get the right connectors for runs. Also, chips take one point off your score at the end.

Our examiner, Andy Robertson, first checked No Thanks! 2 years ago. It was re-examined by Jo Robertson and updated 3 months ago.
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Play StylePlay Style

This is a Collecting and Push-Your-Luck game with Strategy elements. You can play with 3 to 7 players in the same room. The first versions of the game supported up to five players, but the 2011 edition supports up to seven.

 
You can play this game in the following styles:

DurationDuration

Learn to Play: This takes 5 minutes to learn. It's quick to learn, although the depth of tactics can take longer. Understanding the two currencies of chips and cards is important, along with the score-reducing runs.

The first time you play it can help if you:
  • Demonstrate the impact on the score of different card-chip combinations.
  • Highlight the rule about runs and that nine cards are removed.

Play Time: This game will take between 15 minutes and 20 minutes to complete.

BenefitsBenefits

Age RatingsAge Ratings

Skill Level

7+ year-olds usually have the required skill to enjoy this game.

Content Rating

We rate this suitable for 3+ years-olds.

CostsCosts

There are no additional in-game purchases, loot boxes, adverts or subscription costs.

DetailsGame Details

Release Date: 01/01/2005, updated in 2019

Skill Rating: 7+ year-olds

Players: 3-7

Genres: Collecting, Push-Your-Luck and Strategy

Accessibility: 0 features documented (Tweet Developer )

Components: Cards and Tokens

Developer: AMIGO Games US (@AMIGO_GamesUS)


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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