Posted: 11 weeks ago, last updated 10 weeks ago.
Once you have turned over a card from the deck, each player takes it in turns to either play one chip or take the card (and any chips on it). As you work through the deck of cards you manage two currencies. How many points you'll get versus how many chips you'll get. One leads to losing while the other increases your defences agains the next card.
The deck is numbered from 3 to 35 so some cards are worth taking the hit on if it means you get some chips. But you need to think ahead and keep track of what's gone to ensure you are well defended with chips when that big 25 point card turns up.
The game leans into these tactics with a couple of extra rules. If you end up with a run of two or more cards they only count as the lowest value. Before you start nine cards are removed from the deck so you don't always know if you can get the right connectors for runs. Also, chips take one point off your score at the end.
The first time you play it can help if you:
- Demonstrate the impact on score of different card-chip combinations.
- Highlight the rule about runs and that nine cards are removed.
Play Time: This game will take between 15 minutes and 20 minutes to complete.
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