This game is rated PEGI 12
Our review includes potentially triggering words:
Demon, Devil, Drug, Spells and Supernatural.
Ignore All Content Warnings
Posted: 3 months ago, last updated 8 weeks ago.
Play involves making choices about how to interact with the people and creatures of the land that you encounter in roleplaying scenes, and which attacks to perform during combat. You also have a wide variety of powers at your disposal that allow you to “cheat” and change the game to suit you. These powers include manipulating the health bars of your disciples and enemies, swapping status effects, recharging used powers, increasing the likelihood a skill check will succeed, opening a portal on the map, and even changing the type of encounter you are about to face.
As you progress you unlock new skills, create powerful synergies, and use your powers to turn the situation in your favour at critical moments. Only by collecting ancient artefacts can you finally take your revenge on the Demon Hunters.
It's an unusual game with intriguing characters. Your team can include three disciples from Dracula, the Headless Horsemen, Bloody Mary, the White Lady, Lilith, Hecate, Baron Samedi, and Frankenstein and his Creature. Each has their own story, abilities and gameplay.
In the US, ESRB state: Combat is turn-based, as players select attack moves/spells from a menu before watching figures briefly attack one another. Some attack moves result in splatters of blood; costumes and still images can also depict bloodstains. A handful of female characters wear low-cut tops that expose large amounts of their breasts/cleavage; one character's biography references working in a brothel. During the course of the game, a character is frequently depicted smoking a cigar; text also references whisky, beer, ale houses, and alcohol dependence (e.g., "As long as they crave the sweet oblivion of drunkenness, the forces of Evil will never be defeated.").
The developer describes their game as, "containing minimal blood, mild violence, crude humour, mature and suggestive themes, and infrequent use of strong language."
One of the core mechanics is that you can "cheat" by using your life essence to modify almost anything in the game in your favor. Some of these options are not introduced or explained well in the tutorials, but there is a list of all of them and their costs in the spellbook. These abilities dramatically affect combat and your progress through the game, and this level of control over the mechanical elements of the game that are usually "behind-the-scenes" creates a higher cognitive load than many games in the genre.
The mini-map shows symbols for the type of encounters ahead of that you can choose from in upcoming regions, and as you approach an region you can toggle the infotips about the type of encounter and any bonuses or penalty effects that are active. There is also a collapsible menu on the left side of the HUD where you can check your progress and any effects present in your region, which allows you some customization of the amount of information shown on-screen at any time.
Our Rogue Lords Accessibility Report documents 38 accessibility features:
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