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Video GameScourgeBringer Review
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Posted: 22 months ago, last updated 3 months ago.

Author: @GeekDadGamer, @JonahMonaghan and Jo Robertson.


ScourgeBringer is a fast running jumping and shooting game. You play Kyhra who must slash her way through ancient machines guarding the seal of her past. It's hard and unforgiving, but offers a free flowing exploration and battling that can be tailored to suit most abilities.

Set in a post-apocalyptic world you navigate and battle through ancient machines. The action is fast, frantic and a little overwhelming at first. But as you progress and acclimatise to the pace (and use the great accessibility options if you like) an unusual and compelling experience can be found.

Drawing inspiration from the likes of Dead Cells and Celeste, play involves jumping around each single-screen area to take on enemies with slashing and shooting weapons. It's a lot to take in at first, but as you improve the game creates a real sense of flow and free motion.

As with other roguelike platform games, the difficulty is intentional. Half the fun is attempting the big challenge getting as far as you can and then (inevitably) dying. This takes you back to the start but with a slightly progressed character and more experience for your next run. Like Doom, your best form of defence here is attack -- and often getting close to enemies. Add to this the sheer variety of enemies, pin-point precision of the dodging and shooting and you have an exciting and engaging experience.

As you progress and explore during each of your runs through the game, you discover unspeakable enemies, giant bosses and new secret powers. You can upgrade in the shop between goes, and gain enhancements for your current run by finding these hidden items.

ScourgeBringer doubles down on this difficulty by forcing you to focus on offence rather than caution. The movement and fast enemies require you to learn the controls well enough to let your instincts guide you. If you manage that it can become fluid and almost balletic experience.

DetailsGame Details

Release Date: 06/02/2020, updated in 2020

Platforms: Android, Mac, PC, PS Vita, PS4, Switch, Xbox One and iOS

Content Rating: PEGI 12

Skill Rating: 9+ year-olds

Players: 1

Genres: Action, Platform (Fighting and Traversal)

Accessibility: 32 features

Developer: Flying Oak Games (@FlyingOakGames)




Play Time: This game will take between 11 hours and 16 hours to complete.

Play StylePlay Style

This is a single-player game.

You can play this game in the following styles:

Age RatingsAge Ratings

Content Rating

Rated PEGI 12 for Mild Swearing.

Rated for younger players in Australia. Rated Parental Guidance (PG) for Mild Violence, Mild Coarse Language.

Skill Rating

9+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content. Younger players need to have fast reactions and be able to quickly decide how to take on enemies in each screen. You need to rapidly move around the level, working with momentum and flow. Working with your various attacks helps, but you also need to be able to cope with suddenly dying.


ScourgeBringer usually costs £13.49 to £15.29.


XBox Store Xbox One £14.24
PlayStation Store PS5 £13.99
PlayStation Store PS4 £13.99
XBox Store PC £14.24
Steam Store PC £13.49
Switch Store Switch £15.29
Steam Store Mac £13.49
There are no additional in-game purchases, loot boxes, adverts or subscription costs.


Our ScourgeBringer Accessibility Report documents 32 accessibility features:
You can adjust the overall speed of the game from 10-100% and the speed of enemy bullets. You can also turn off the in-game timer. There's an option to get more health regeneration or to make your character invulnerable. Finally, there's an option for the difficulty to adapt to your progress and ability.

The controls are fully remappable and you can opt to tap or hold for slash attacks. You can opt for mouse aiming.

You can turn off the background flashing when your health is low. You can switch the text to a non-pixelated font. Text is generally of a good size although some is red on a purple background that results in low contrast.

There are different audio cues for each of the enemies as well as audio feedback when you hit or miss. Enemies all have a unique animation and sound cue to signal they are about to attack. If you find the music too hectic/stressful you can opt for a softer music style.

Developer Thomas Altenburger talks in this video about how the accessibility was created and an in-depth look at how these options are implemented.

Diversity and InclusionDiversity and Inclusion

We haven't documented diversity and inclusion information for this game yet.

Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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