This game is rated PEGI 12
Our review includes potentially triggering words:
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Sea of Thieves Review
Posted: 21 months ago, last updated 3 days ago.
Although a bit daunting at first, players soon learn how to control the ship and the ways to work with other players. Over time this results in the sort of imaginative free play you might find in a playground fort. New ways of collaborating and traditions of celebrating success or commiserating over failure also emerge.
You collect coins by completing missions called voyages, taking loot from other ships, or raiding a skeleton fort that contains large amounts of gold. This is used for cosmetic items such as weapon and equipment skins, clothing and ship cosmetics. You can also purchase cosmetic items with real money.
Sea of Thieves, like other evolving games such as No Mans Sky, has developed over the years adding more content and combative elements. The game mythology and back story have become more fleshed out with new missions and story elements.
Players: You can play this with 24 players online. You can team up with up to 4 players to crew a ship. There can be up to 6 player-controlled ships battling in one game (server) meaning you can play with up to 24 other players.
Cross-Play: You can play with people on either Xbox One or PC.
Sea Of Thieves: Black Friday Special Edition
Sea of Thieves
|Xbox One||£34.99||–||Free |
Xbox Game Pass
Xbox Game Pass
|Xbox Series X|S||–||–||Free |
Xbox Game Pass
Additional in-game purchases are offered for items that enhance the experience. In-game purchases for cosmetic and optional visual enhancements to your character. All the ongoing content and expansions have been free.
Skill Rating12-18 year-olds usually have the required skill to enjoy this game. You need a range of skills to enjoy this. From working with other people, planning missions, not being put off by failures. This is on top of the general seafaring and fighting. Older teenagers enjoy finding new ways to play and interacting with other teams, ticking them or working together to their advantage.
In-game characters and narrative are voiced. Screen Reader: Supports Xbox screen reader when navigating menus in the game. Text Chat: Can adjust the size of text chat.
Nautical Narration is a feature to help players navigate the seas using their handheld compass or ship-mounted compass, announcing the direction being faced when ‘Let Games Read to Me’ is enabled.
There are four different options for game action narration, when enabled, Nautical Narration reads out the cardinal direction of your compass, like "North" or "East-South-East". It even tells you when you're in a storm and your compass is spinning unhelpfully:
- One Shot Narration means the direction your pirate is facing will be narrated once when using the compass. When using the ship’s wheel, players will need to press E on the keyboard or the Y button on a controller to narrate the ship’s current direction. This can be rebound within the game settings.
- Continuous will narrate the direction your pirate is facing as you turn while using the compass.
- Continuous When Equipped will continually narrate direction without the player needing to raise the compass. The delay between narration can be configured within the Accessibility Settings.
You can map the same button for different uses in various game contexts, allowing a single button to be used for multiple actions. The game usually requires pressing and holding to access redial menus, you can opt for toggled access to menus. You can also opt to toggle rather than hold to load cannons, dropping anchor and the like via "Reduce hold" menu item. You can also extensively adjust mouse and gamepad sensitivity. There is a single stick control scheme.
You can select a high contrast X marker for treasure. There's a colour blind friendly mode with customisable filters. Lock on prompts: The temporary interaction prompts can be made to be permanently in view. Voice chat shows which party member is speaking by showing their name, but enemy player locations aren't shown. Enemy NPCs audio direction is also not shown.
The game uses audio to identify where in-game events are happening (like boarding your ship). This enables you to know from the audio which side the boarding is happening on. When players die a long way away, you can hear a ping that relates to their distance and indicates the hit.
Speech to Text: Voice Chat sent to your player converted to Text and displayed as Text Chat Notifications, although only in the United States configured systems. Text to Speech: Via the platform feature, your Text Chat and Phrases read aloud to other players, only currently available in United States configured systems.
If the user interface narration for menus does not make it easy to find the information you want (such as in-game reputation/character levels), you can use the profile section of the Sea Of Thieves website: to see that same information.
Our Sea of Thieves Accessibility Report documents 26 accessibility features:
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