Posted: 2 years ago, last updated 15 months ago.
Author: @GeekDadGamer and Jo Robertson.
Overview
This is a rhythm game where you press buttons in time with the music to score points. It sounds simple, but similar to games like Guitar Hero, it soon gets more complex. Unusually the rhythm play has a futuristic racing story.
You press buttons in time to build up speed and power, using either a gamepad or keyboard. You can then strategically use special abilities to speed past the competition. Earn credits by completing missions and customize your vehicle.
You can choose between the main campaign, arcade mode, challenge split-screen mode. There is even an editor so you can make your own tracks.
You press buttons in time to build up speed and power, using either a gamepad or keyboard. You can then strategically use special abilities to speed past the competition. Earn credits by completing missions and customize your vehicle.
You can choose between the main campaign, arcade mode, challenge split-screen mode. There is even an editor so you can make your own tracks.
Game Details
Release Date: 21/12/2018
Price: Free
Platforms: PC
Players: 1-2
Genres: Action, Rhythm (Creative, Narrative, Race and Sports)
Accessibility: 36 features
Developer: SEQUENCE STORM (@SEQUENCE_STORM)
Lists
View our choice of games like Sequence Storm. This game is good if you want to:
Duration
Play Time: It takes between 3 minutes and 5 minutes to play a round of this game. Time for each song and 46 tracks.
Play Style
You can play with 1 to 2 players in the same room, but you can’t play it online. Challenge your friends in split screen mode.
You can play this game in the following styles:
Accessibility
Our Sequence Storm Accessibility Report documents 36 accessibility features:
You can opt to play with fewer buttons (4 rather than 9). There is also an "auto-aim" generous timing mode that makes notes easier to hit.
There are two extensive blind-friendly modes that assigns different sounds to each button, with a trainer to learn this association. Audio cues are provided for the obstacles on the track and are customizable.
It also prompts the player when launching for the first time, to press a specific button if Text-To-Speech is needed. This is useful low vision onboarding.
In a future expansion, the developer is planning additional control options like via head tracking systems.
For each lane and note, the player can customize both the visual color and audio cue (if playing one of the blind accessible modes).
Audio balance can also be adjusted, so if the player has better hearing in one ear, the sounds can be more balanced to come from that side.
If text-to-speech is enabled, the game provides spoken visual descriptions for story mode cutscenes, similar to an audio described movie.
You can opt to play with fewer buttons (4 rather than 9). There is also an "auto-aim" generous timing mode that makes notes easier to hit.
There are two extensive blind-friendly modes that assigns different sounds to each button, with a trainer to learn this association. Audio cues are provided for the obstacles on the track and are customizable.
It also prompts the player when launching for the first time, to press a specific button if Text-To-Speech is needed. This is useful low vision onboarding.
In a future expansion, the developer is planning additional control options like via head tracking systems.
For each lane and note, the player can customize both the visual color and audio cue (if playing one of the blind accessible modes).
Audio balance can also be adjusted, so if the player has better hearing in one ear, the sounds can be more balanced to come from that side.
If text-to-speech is enabled, the game provides spoken visual descriptions for story mode cutscenes, similar to an audio described movie.
Diversity and Inclusion
We haven't documented diversity and inclusion information for this game yet.

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