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Solas 128 Review
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Posted: 3 months ago.

Author: @GeekDadGamer.


Solas 128 is a thinking puzzle game where you redirect rhythmic pulses of light to restart an ancient machine. You rotate and position mirrors to connect light sources and unlock further puzzles. The novelty, beyond the retro visuals and rhythm is that every puzzle is connected to the next to create an interconnected space. If you can learn the rules of the network you can uncover the surprises that dwell within.

Play involves deflecting the beams of light to solve puzzles. The pulses collide with each other to create new colours in time with the rhythm. You need to pay close attention to their timing to unlock the path to new puzzles.

As you progress you discover new components which interact in unique ways. (Some even passing from one puzzle to the next.) Prisms, glitches, new types of mirrors, and more lurk in the depths. For example, the filters which remove colours from pulses that pass over them.

There are over 150 interlocking puzzles with synth-inspired visuals and a story where music powers everything. It's a fascinating journey into a light powered world of rhythm with hidden areas to discover, and secrets to decipher.

DetailsGame Details

Content Rating: PEGI 3

Skill Rating: 10-14 year-olds

Release Date: 25/01/2021

Platforms: PC and Switch

Genres: Brain Game, Puzzle and Simulation

Accessibility: 38 features

Developer: Amicable Animal (@AmicableAnimal)

Players: 1




Play Time: It takes between 2 minutes and 5 minutes to play a round of this game.

Play StylePlay Style

This is a single-player game.

Age RatingsAge Ratings

Content Rating

This game has been rated PEGI 3.

Skill Rating

10-14 year-olds usually have the required skill to enjoy this game. Although younger children would enjoy the early puzzles, the real joy here is the layered and interconnecting nature of the challenge. This makes it more suited for older children.


Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.


Our Solas 128 Accessibility Report documents 38 accessibility features:
On PC, before you start there's onboarding where you can specify key mappings. You can fully remap controller, keyboard and mouse on PC, but not on Switch. Although you can opt to use touchscreen, analogue sticks or snap-to navigation with the D-Pad. Touch controls can be tweaked to avoid having to drag items around, switching to a toggle to pick up and put down. You can also avoid the need to hold down a button in the same way (although you do need to hold a button to delete a save file).

Solas is a game based around the combination and separation of these pulses, but has been designed from the ground up to not be reliant only on colour. SOLAS’ glyphs each have a unique shape and profile, and there are customisable contrast settings, making it accessible to colour-blind players. This applied throughout the game, both in the interactive items but also the movement of light colour and filters.

No text or dialogue as the game is designed to be self explanatory. There is some text on the menu that is very small, but this is accompanied by icons. The game map provides waypoint guidance to tell you where to go next. You can opt for interactive elements to be highlighted. There's also a high contrast mode you can select.

It's a challenging game, but has a hint button to show you where two mirrors should be placed. Some puzzles have timed elements for the rhythm but these are designed not to be reaction based.

Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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