This game is rated PEGI 16
Our review includes potentially triggering words:
Crude Humor, Death and Killed.
Ignore All Content Warnings
Posted: 2 years ago, last updated 3 weeks ago.
As you gain more materials you can settle on an island and build a shelter and raft to explore the ocean. You harvest resources and combine them to invent equipment. These resources and your ability to carry them are very limited, so need to be managed and prioritized.
You also need to look after your general health, hunger, thirst, and sleep. The different elements and weather you face will affect this. Thirst is particularly important, and hydration sources are scarce so you need to learn the skills to craft water collectors. Hunger is also important, so you must catch fish and hunt.
Rated for younger players in the US. ESRB TEEN for Blood, Crude Humor, Mild Violence.
You can choose to play on one of three difficulty modes; normal, hard and creative. In hard mode, skills take longer to learn and you'll take more damage. In creative mode, you are invincible, letting you enjoy the game without worrying about your health. Once you have started playing, you cannot change the difficulty without deleting all your saved progress, so you should choose carefully.
In addition to these basic difficulty settings, you can also change the hostility of the wildlife (which you can also remove entirely), from passive, where they will not attack you, to hostile, where they will actively seek you out. You can also choose to enable permanent death, where once you die, all your progress is lost, for a really challenging experience.
When you want to save your game, you need to use the Shelter item, which you'll need to craft from items you find on the islands. You can then select the crafted shelter and press the Save button.
When you first start playing, you are given several text-based tutorials, telling you what to do and how to do it. Like much of the text in-game, it is white and is overlaid directly over the gameplay. This can make it quite difficult to read at times, for example when it's displayed over white clouds or bright sand. You can enable a head-up display that tells you the name of the item you are looking at.
You can adjust the colour profile to Vibrant, which increases the contrast of the game, and you can also choose to have the game outline elements you can interact with, such as rocks and branches. Otherwise, some of these can be hard to notice, such as a small rock on an identically coloured boulder, or a leafy branch on the grass. This does not affect creatures, so it can still be difficult to spot them, such as a snake hiding in some foliage. You can also choose to tone down the ocean motion sickness effect, although not completely remove it.
Some parts of the game are enhanced by sound, or can give you an advance warning of attack if you aren't looking in the right direction, like a shark bumping the bottom of your boat or the hiss of a snake, so if you can't hear the cues, you need to ensure you're on the lookout for attacks.
Diversity and Inclusion
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