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The Legend of Zelda: A Link Between Worlds Review

Posted: 4 weeks ago.

Author: @GeekDadGamer.


The Legend of Zelda: A Link Between Worlds is an action-adventure game in the Zelda series. It's the seventeenth game and spiritual successor to the 1991 game The Legend of Zelda: A Link to the Past. A more open adventure with a novel world-jumping mechanic makes this an unusual and popular game in the series.

Set years after the events of A Link to the Past, you play young adventurer Link on a mission to restore peace to Hyrule after Princess Zelda escaped Yuga's clutches through a rift into the parallel world of Lorule. This sets up the game's world switching play, that makes used of the Nintendo 3DS 3D feature to let Link turn 2D and slip between universes.

Play involves exploring the world to battle enemies and find items that lead to the different dungeons. Each of these dungeons are large labyrinthine areas that offer a different and self-contained challenge. By switching between the two kingdoms (Hyrule and Lorule) you can gain access to different areas of the map and advance the story by meeting and helping characters in both realms.

Unlike many Zelda games, you can clear the majority of dungeons in any order. Also, rather than earn weapons you can instead just rent them. If you die your items are returned to the store. As you progress you can some permanent items like your shield and sword. You can also increase your maximum life energy via hearts.

The result is a novel and beutifully crafted world-spanning adventure that is more open ended that previous Zelda games.

There are many games in the Zelda series, each received long and focused development from Nintendo:
  • The Legend of Zelda (1986) on NES
  • The Adventure of Link (1987) on NES
  • A Link to the Past (1991) on Super NES and Gameboy Advance, then ported to Wii, Wii U and Switch (as part of Nintendo Online).
  • Link's Awakening (1993) on Gameboy then updated for Switch
  • Ocarina of Time (1998) on Nintendo 64 then updated for 3D on Nintendo 3DS
  • Link’s Awakening DX (1998) on Gameboy Colour
  • Majora's Mask (2000) on Nitendo 64 then updated to 3D on Nintendo 3DS
  • Oracle of Seasons and Oracle of Ages (2001) on Gameboy Colour
  • Four Swords (2002) on Gamecube
  • The Wind Waker (2002) on Gamecube then updated in HD on Wii U
  • Four Swords Adventures (2004) on Gamecube
  • The Minish Cap (2004) on Gameboy Advance
  • Twilight Princess (2006) on Wii then in HD on Wii U
  • Phantom Hourglass (2007) on Nintendo DS
  • Spirit Tracks (2009) on Nintendo DS
  • Skyward Sword (2011) on Wii
  • A Link Between Worlds (2013) on Nintendo 3DS
  • Tri Force Heroes (2015) on Nintendo 3DS
  • Breath of the Wild (2017) on Switch
  • Breath of the Wild Sequel (TBA) on Switch

DetailsGame Details

Content Rating: PEGI 7

Skill Rating: 8+ year-olds

Release Date: 22/11/2013

Platforms: 3DS and 2DS

Genres: Action, Adventure, Fighting and Open World

Accessibility: 18 features

Developer: Nintendo (@Nintendo)


Duration: This game will take between 17 hours and 25 hours to complete. Collecting everything and taking on the harder post-game mode, will almost double this play time.
Players: This is a single player game.


Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

Content Rating

Rated PEGI 7 for Violence

In the US, ESRB state: From a top-down view, players explore dungeons, solve puzzles, and use swords, bows, and magic to defeat “cartoony” enemy creatures (e.g. skeletons, rats, birds, knights in armour). Occasional boss battles depict more protracted fighting. Enemies usually flash or get knocked back when hit, disappearing in puffs of stars and smoke.

Skill Rating

8+ year-olds usually have the required skill to enjoy this game. Some of the puzzles that link the dungeons together can take some perseverance and lateral thinking, but this is a great game for younger children to play and explore.


A more challenging "Hero Mode" is unlocked upon completing the main adventure, wherein the player takes four times the damage and no hearts spawn from defeated enemies.

Navigation is provided on the map with destinations marked and you can also zoom in on the bottom 3DS screen. You can also place your own markers on the map for easier navigation.

You have to hold a button for the spin attack, and to use your shield.

The game offers a Hint Glasses option that enable you to find ghosts that offer hints, although you do need to them pay with coins to access these (coins acquired by walking in the real world with the 3DS in your pocket).
Our The Legend of Zelda: A Link Between Worlds Accessibility Report documents 18 accessibility features:

Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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