Posted: 4 months ago, last updated 10 weeks ago.
Link's Awakening's unique cartoon art style paired with the shallow depth-of-field effect make playing the game feel like playing with physical toys and is a noticeable departure from other Zelda games such as Breath of the Wild. You traverse through the open world and battle enemies using your sword and protect yourself with your armour, as well as completing the sometimes quite difficult puzzle-based dungeons which can be based on colour puzzles, locating keys and much more.
You can throw heavy objects like bounders to clear your path, grapple across gorges and dash into enemies to defeat them, and you can find and upgrade your gear as you go. Using your abilities, you explore the island on a quest to collect eight instruments and awaken the island's legendary Wind Fish in order to escape. Unlike many other Zelda games, Link can also jump and there are also several platforming sections in the game.
There are many games in the Zelda series, each received long and focused development from Nintendo:
- The Legend of Zelda (1986) on NES
- The Adventure of Link (1987) on NES
- A Link to the Past (1991) on Super NES and Gameboy Advance, then ported to Wii, Wii U and Switch (as part of Nintendo Online).
- Link's Awakening (1993) on Gameboy then updated for Switch
- Ocarina of Time (1998) on Nintendo 64 then updated for 3D on Nintendo 3DS
- Link’s Awakening DX (1998) on Gameboy Colour
- Majora's Mask (2000) on Nintendo 64 then updated to 3D on Nintendo 3DS
- Oracle of Seasons and Oracle of Ages (2001) on Gameboy Colour
- Four Swords (2002) on Gamecube
- The Wind Waker (2002) on Gamecube then updated in HD on Wii U
- Four Swords Adventures (2004) on Gamecube
- The Minish Cap (2004) on Gameboy Advance
- Twilight Princess (2006) on Wii and Gamecube then in HD on Wii U
- Phantom Hourglass (2007) on Nintendo DS
- Spirit Tracks (2009) on Nintendo DS
- Skyward Sword (2011) on Wii, Wii U and Switch
- A Link Between Worlds (2013) on Nintendo 3DS
- Tri Force Heroes (2015) on Nintendo 3DS
- Breath of the Wild (2017) on Switch
- Breath of the Wild Sequel (TBA) on Switch
The text throughout the game is rather large and of high contrast to the background, and any text that occurs during gameplay is placed on a grey background to make it easier to read.
Although the game is bright and colourful, there is a very shallow depth of field that might be disorienting for some players and in addition some of the puzzles are based around colour, which should be kept in mind for colourblind players.
Our The Legend of Zelda: Link's Awakening Accessibility Report documents 17 accessibility features:
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