This game is rated PEGI 12
Our review includes potentially triggering words:
Killed, Murder and Splashes of blood.
Ignore All Content Warnings
Posted: 14 months ago, last updated 7 days ago.
You wake up during a party to discover that the other guests are stuck in a 12-hour period, reliving their deaths over and over again. Your task is to figure out how to change time and save the partygoers. You hunt down clues, recipes, and items to prevent deaths. Each time you save someone they give you their mask that grants special powers and a new way to intervene in other deaths.
Play involves running around the mansion, interacting with items, hiding in furniture and listening in on conversations. Each murder is in its own location that comes with a series of pithy clues to unravel. You need to work out how to use the environment to stop deaths. Perhaps you'll put blank bullets in a gun, pick a lock, hide a lighter, switch items or call on characters to change their location.
The result is a snarky, tongue-in-cheek, murder mystery game. It's an Agatha Christie novel combined with an intricate clockwork vignette.
You can play this game in the following styles:
10+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content. Younger players need patience and attention to detail to slowly piece together what's happening from repeatedly playing the same day of the game. Making notes can help, but comprehension and observations skills are also important.
The Sexy Brutale has a useful tool for tracking game information built into the map feature. There is a scroll bar and time goes forward on it from noon-midnight. As you move the bar, the map of the house shows the paths and timing of all of the inhabitants that you have seen or heard from every time loops combined, so all of the information you are collecting through your exploration is building out a comprehensive timeline of events. This map also has the option to toggle on and off information you have learned, such as pins showing which doors you have learned security codes for.
You quickly gain the ability to set any clock in the mansion as your starting point for the day, and to use the watch to jump to other times of the day, making it easier to get around and to focus your efforts on a particular area or clue.