Posted: 9 weeks ago, last updated 8 weeks ago.
Set in the far future, long after humans have wiped themselves out and decimated the world, causing almost weekly droughts, beavers have emerged as a new dominant species. You take control of one of the two beaver factions (Folktails or Iron Teeth), and help them overcome the ecological challenges facing them by constructing a settlement capable of withstanding even the most severe drought.
You can build a variety of different structures, and, unlike on other similar games, build upwards instead of outwards, saving space and creating truly unique structures. Build canals and rivers, create dams and reservoirs, and build water tanks so you can continue to grow food and drink water when the dry season comes, and see how long your colony can last. You need to carefully manage your resource consumption by replanting trees and carefully managing inventory, or you risk running out of precious items in the middle of a long dry spell, spelling the end of your colony.
It's a unique take on the city-building strategy game genre, which features a message of environmentalism and responsibility, while also offering a deeply involving system of pre-planning, resource management and creative problem-solving.
The HUD can become very complex and full of information that can easily become overwhelming, and although it's high contrast, some sections are very small, making it difficult to make out some details. The game can often seem quite greyscale and low in saturation, making it difficult to distinguish between different elements.
Because all information is communicated visually or textually, you don't need sound to play well.
Our Timberborn Accessibility Report documents 20 accessibility features:
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