Posted: 14 months ago, last updated 8 months ago.
Play involves exploring the world, meeting inhabitants, investigating dungeons and battling enemies. As you go, you recover your memory of the robots you meet. This slowly pieces together a story about the integral role you played in events of the past, but also doubles the tension of saving them before they run out of energy and turn into zombies.
There's a labyrinthine world to explore that opens up as you gain abilities, as is common in metroidvania game. Fighting makes use of various weapons you find and craft, as well as abilities like dual-wield swords, using shuriken and timed parries. You also have a grapple that can help you get around faster. If one path is too tricky you can often use your weapons and abilities to find another way around.
How you choose to play matters as your life force withers with the ever ticking game clock. Take too long and you'll find that critical characters have already become Unsighted before you meet them. Your hope is to save everyone, and yet you are forced to drain some automatons of their energy for your survival. The constant passage of time can result in vastly different endings.
The result is a high-action (and high pressure) exploration where you race to save not only yourself but the automaton inhabitants of the world -- including the machine you love. It's a thrilling knife-edge ride, and one where your resilience is tested and choices matter.
11+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content. Although quick-thinking younger players will enjoy the action, the crafting and real-time elements of the game will connect more strongly with older children.
You can select different difficulties for how quick your time runs out. There is also an exploration mode that slows the depletion of robot energy so much you are likely to not to have to face the stress or pressure of losing one of these friends in the game.
Diversity and Inclusion
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