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Play Overview
We Should Talk (2020) is a short narrative game about working the night shift in a bar dealing with romantic advances and your disgruntled partner. Like other narrative games you choose conversation responses that have consequences. Unlike other narrative gives, here you construct precisely what to say from series of fragments. As you juggle work and texts from your boyfriend, this detailed approach to conversation makes it feel like every response counts -- which in fact, it does.
You play by responding to other characters with the "sentence spinner" to create modular sentences from scratch. Each response is important as you struggle to express yourself and deal with ongoing life and romance stresses with your partner Sam, and the friends and strangers who come to the bar.
This unusual approach both expands the number of things you can say, and also offers a chance to craft responses to connect more deeply to the people you are talking to. Will you be accommodating, flirty, standoffish, or somewhere in-between? Depending on how this goes, it can drastically affect the way people respond to you and ultimately lead to one of many different conversations and 9 different endings.
The result is an experience that mirrors the difficulty of communication. "We should talk," could mean very different things in different contexts and with different tones. Even with the odd cheesy line delivered unironically, the genius is how those other characters then have to interpret what you've said and make decisions about how they respond. It really feels like you are having an interaction with a person who is paying attention not only to what you are saying but how you are saying it.
Our examiner, Andy Robertson, first checked We Should Talk 21 months ago. It was re-examined by Jo Robertson and updated 9 months ago.
You play by responding to other characters with the "sentence spinner" to create modular sentences from scratch. Each response is important as you struggle to express yourself and deal with ongoing life and romance stresses with your partner Sam, and the friends and strangers who come to the bar.
This unusual approach both expands the number of things you can say, and also offers a chance to craft responses to connect more deeply to the people you are talking to. Will you be accommodating, flirty, standoffish, or somewhere in-between? Depending on how this goes, it can drastically affect the way people respond to you and ultimately lead to one of many different conversations and 9 different endings.
The result is an experience that mirrors the difficulty of communication. "We should talk," could mean very different things in different contexts and with different tones. Even with the odd cheesy line delivered unironically, the genius is how those other characters then have to interpret what you've said and make decisions about how they respond. It really feels like you are having an interaction with a person who is paying attention not only to what you are saying but how you are saying it.
Our examiner, Andy Robertson, first checked We Should Talk 21 months ago. It was re-examined by Jo Robertson and updated 9 months ago.
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Play Style
This is a Communication game with Narrative and Sequencing elements. This is a single-player game.
You can play this game in the following styles:
Duration
Play Time: This game will take between half an hour and 1 hour to complete. It's a short game but one you are likely to play through a number of times to see the different endings.
Benefits
This game is good if you want to:
Age Ratings
Skill Level
14+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content.
Game Details
Release Date: 16/07/2020
Out Now: PC, PS4, Switch and Xbox One
Skill Rating: 14+ year-olds
Players: 1
Genres: Communication (Narrative and Sequencing)
Accessibility: 0 features documented (Tweet Developer )
Components: 2D Side-On and Cartoon
Developer: We Should Talk (@_WeShouldTalk)
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