This game is rated PEGI 16
Our review includes potentially triggering words:
Blood-splatter, Gore, Splashes of blood and Supernatural.
Ignore All Content Warnings
Posted: 9 weeks ago, last updated 8 weeks ago.
Author: Ben Kendall, @GeekDadGamer and Jo Robertson.
Each of the five stories is set in a strange world called The West, where man-eating monsters and cannibals coexist with robbers and bandits. You play a consciousness that's transferred into different bodies by a shadowy group of people. In each person you inhabit, you discover a different story.
In this way, you explore the world, talk to locals and choose how things progress with your actions. This can change how each story unfolds drastically. Many parts of the game offer choices between fast-paced combat or more methodical methods to complete a mission non-violently.
The result is a game that offers an unusual mix of game-altering dialogue, branching and intertwining narratives, and the option to choose violence or cunning. It's a game about how your presence affects the world rather than a strong premeditated narrative. For those willing to go along with this emergent approach to storytelling there can be some fascinating and unexpected moments unique to you and your choices.
Release Date: 31/03/2022
Platforms: PC, PS4 and Xbox One
Content Rating: PEGI 16
Skill Rating: 10+ year-olds
Genres: Action, Role-Play, Simulation (Adventure, Fighting, Narrative, Platform, Shooting and Traversal)
Accessibility: 29 features
Components: 2D Overhead and Day and Night
Developer: Wolf Eye Games (@WolfEyeGames)
View our choice of games like Weird West. This game is good if you want to:
You can play this game in the following styles:
In the US, ESRB state: From a top-down perspective, players explore towns and camps while performing missions, collecting resources, and engaging in shootouts with a variety of enemies (e.g., bandits/outlaws/townsfolk; wraiths, zombies, sirens). Players use pistols, shotguns, rifles, and dynamite to kill enemies; combat is highlighted by gunfire, cries of pain, and blood-splatter effects. Some classes of gunslinger have the option to eat corpses, resulting in chewing sounds and splashes of blood. Some sequences depict corpses lying in large pools of blood or piles of bones, blood, and flesh; zombies are occasionally seen with exposed bones and/or missing chunks of flesh. The words “f**k,” “sh*t,” and “a*shole” appear in the dialogue.
10+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content. There are lots of different systems to keep track of and fast and precise reactions are required, as well as the ability to solve problems independently without any guidance on how to do so.
On PC, you can play the first story for free in a separate release called Weird West - The Bounty Hunter Journey. If you then buy the full game on PC, all your save data from the first story carries through to the main game.
You need to hold down buttons, and sometimes also need to rapidly press buttons, especially in fights. During fights, you can slow down time to give you a chance to properly aim at enemies, which is essential if you decide to fight, but combat can be avoided throughout the whole game should you make certain choices. Sometimes, however, a choice may lead to combat being required. There are four difficulty levels in the game, with differences specified on the menu.
You can change the size of text size, but even at a maximum it can still be quite small in places, but all text is high in contrast. You can also adjust the size of the HUD.
contrast, flashes, bg. sick
There are parts of the game that can appear low in contrast at times, and many elements can be very small. you can disable flashes in the options menu. Because of the camera angle, much of the background is the ground, so there are rarely any distracting elements. There are no motion effects, but in some cutscenes, there is a chromatic operation effect on the sides of the screen.
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