Posted: 3 weeks ago, last updated 2 weeks ago.
You move from room to room, solving each conundrum as you go. There are no instructions or complex mathematics to deal with. It's all intuitive by design, like a streamlined escape room. As you go there are also hidden surprise interactions to discover.
The result is a short, surprising, toy-like puzzle game that not only offers a challenge but also tells an endearing story of a little toy truck.
4+ year-olds usually have the required skill to enjoy this game. Younger players need to be able to decipher the clues in the game to find the cube. It's a bit easier on iOS because of the simple touch interface (Switch also supports touch screen). You do need some logical thinking to progress through the rooms.
You can play on Gamepad with one Trigger and one Stick, in any combination. You can use the touch screen on Switch and iOS to play through the game, this means you can play without button holds. When moving around the world the focus of interaction snaps to the next object in that direction.
Things that are signposted by visual highlights are also signified by vibration. When you select an item with the Stick it snaps across and highlights the item you are interacting with. If the object doesn't move or light up a circle sign is provided. If you are playing two players, each player has their own colour.
Although you can't access the Control mapping while playing, leaving the game to view this lets you return to the same exact point afterwards.
Text is generally large, although some secondary information is a quite a bit smaller. Subtitle contrast is good, but some menu items are grey an grey and harder to see.
Diversity and Inclusion
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