Posted: A year ago, last updated 4 months ago.
You play through five chapters that offer levels with unique graphical and musical themes. Your objective is to get the required number of goo balls to the exit. To do this you need to use some of the balls to construct bridges, towers, and other structures. In your way are chasms, hills, spikes, windmills and cliffs.
As you progress you gain different types of goo balls, each with unique properties. These need to be used to complete each level. You are awarded points for how many goo balls you get to the exit (and by implication how efficient your structures are).
There's also a Portal-like subplot about a sign painter watching you and the World of Goo Corporation that isn't all it seems to be!
There is also a bonus meta-game called World of Goo Corporation, where the objective is to build the highest tower using goo balls which the player collected through the course of the game. Players from all over the world can compete, as the height of the tower and number of goo balls used are being constantly uploaded to the 2D Boy server.
You can play this game in the following styles:
There aren't difficulty settings but the game does start easier and steadily get more difficult. You can restart any level at any time without penalty (apart from losing progress in that level to date).
Text is generally large and outlined for visibility. Tips that pop up don't stay on the screen for long and are moving. Also the level objectives are in a handwriting style font that is less clear.
The Wii and Switch versions let you point with the controller (motion pointing).
Diversity and Inclusion
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