This game is rated PEGI 12
Our review includes potentially triggering words:
Crude Humor and Spells.
Ignore All Content Warnings
Posted: 10 months ago, last updated yesterday.
Play involves gathering, collecting, growing and crafting ingredients for your potions: toxic toadstools, eye of newt and bottled fear. You then research and concoct spells to enact on the populace.
You explore the allegorical world of tall tales, colourful personas and fantastical narratives. As you progress you are pushed to make judgments about your fellow inhabitants. Who deserves forgiveness and who punishment. After all, how will they ever learn if you don’t teach them the moral of the story?
The forest in which you live is always changing with new characters to meet and stories to discover. The result is an unusual game that challenges assumptions of who deserves justice, particularly in the familiar tales that crop up with unexpected endings.
Rated for younger players in the US. Rated ESRB EVERYONE 10+ for Alcohol Reference, Mild Blood, Mild Language, Fantasy Violence, Crude Humor.
10+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content. Younger children will enjoy the fairytale aspect here, but pre-teens are better place to understand the justice and subversive aspect of the game.
The game autosaves frequently and you can quit at anytime and resume right where you left off.
When you lose all your hearts, you are transported back to the witch's hut and some of your inventory is dropped where you were standing. You able to return to that spot to retrieve your dropped items. The placement of portals usually makes the distance you need to travel fairly short, especially if you open the portals to new areas as soon as you are able.
The journal tracks all of the quests you are currently able to work on, and the sub-sections of each of these questlines, and provides very clear guidance on each step.
Your currently tracked quest appears on the screen, but there are no arrows or visual indicators of where to go next. There is a detailed map of your current area that shows quest markers, and you are able to zoom.
The text size varies throughout the game and is fairly high contrast. The most important text, the names of the ingredients, spells, and reagents is in large text, as well as the major dialogue boxes with important npcs.
Camera Sway can be turned off to reduce motion sickness
Diversity and Inclusion
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