Digital Play Lists
These relate to games that focus on digital interaction that mimics or takes a lead from physical traditional play. This highlights how games can be the new playground or toybox for children. Not to replace these things, but to offer them in a new way that inspires creativity and engagement with the world.
05/05/2020 2 years ago
- Be Welcoming: Prioritise digital features that are inclusive, sociable and welcoming to all, reducing hateful communication and forms of exclusion and reflecting multiple identities.
- Enhance Imagination: Prioritise creative resources and imaginative, open ended play over pre-determined pathways built on popularity metrics or driven by advertising or other commercial pressures.
- Enable Open-Ended Play: Provide and enhance features that offer easy-to use pathways, flexibility and variety as these support children’s agency and encourage their imaginative, stimulating and open-ended play.
- No commercial exploitation: Reduce compulsive features designed to prolong user engagement or cultivate dependency on games, apps or platforms, so children’s immersive play is intrinsically motivated and freely chosen.
- Ensure safety: Ensure children’s play in online spaces is safe, including by giving them control over who can contact them and supplying help when needed.
- Allow for experimentation: Recognise that exploration, invention and a degree of risk taking is important in children’s play and that the burden should not fall on them always to be cautious or anxious, or to follow rules set by others.
- Be age-appropriate: Respect the needs of children of different ages by providing age-appropriate opportunities for play, while also allowing for safe intergenerational play.
07/12/2021 9 months ago
06/01/2022 8 months ago