Close search results
Close search results
Space
For Grief
 

Games include interactions, narratives and characters dealing with all aspects of life (and death). This means that some care is necessary if players are sensitive to losing significant people. But also, games can provide a helpful space in which to process, consider and understand death and loss.

Image 162 I've come up with some games that explore this topic, along with help and suggestions from Gaming The Mind (Twitter), an organisation of UK-based mental health professionals who aim to promote positive mental health within the gaming community. By focusing on the intersection between gaming and mental health, they want to raise awareness of mental health challenges and reduce the stigma surrounding these issues.

"We express grief in different ways depending on our age," they said. "To help children cope with loss, it is important that they receive honest explanations about death, appropriate to their level of understanding. With these games, players may find valuable space in which to acknowledge grief as a completely normal reaction to bereavement."

"The games we have selected don't necessarily offer an ideal way to cope with death but tackle the topic of death openly and with a positive attitude. They can help show the player that they are not alone in what they are going through. Playing these games with young people, and answering questions they might have along the way, can be a useful starting point for important conversations about grief."
 
This list includes 108 games from the last 26 years, with 2,237 likes. They come from a range of different genres and play-styles and are all good games if you want to process loss.

Related Lists
We have 20 Mental Health lists of games, like these:
 

I Am Dead is a puzzle game from the creators of Wilmot's Warehouse.

I Am Dead is a puzzle game from the creators of Wilmot's Warehouse. You play a recently-deceased museum curator trying to avert a disaster in his home town of Shelmerston.

Leaving Lyndow is a narrative adventure set a couple of generations before Eastshade.

Leaving Lyndow is a narrative adventure set a couple of generations before Eastshade. Sharing the same anthropomorphized animal society, although here at an earlier stage, it's a game about the memories we make in the places we grow up, and difficulty of leaving them behind.

Mountain is a creative simulation game from the same developer as Everything that simulates a mountain.

Mountain is a creative simulation game from the same developer as Everything that simulates a mountain. You influence how each of the rising land masses turns out by drawing different objects.

Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

Subscribe to our free newsletter

Subscribe
Carina Initiatives
PlayStation
HSBC
GameOpedia
Xbox
YouTube
Facebook
Twitter
Discord
Contact Us
About