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James Nurtures His Potential
James Vyner

From my earliest memories of playing Manic Miner on a BBC Micro, video games have been a big part of my life. They give me a sense of immersion like my other big hobby, mountain biking, where I don’t (or can’t) think about anything else. My body and my mind are silenced as they are put to work on the task at hand.

Games are a form of entertainment that has stayed with me, enriching my life into my adult years. They have been far more than just entertainment. They are a way for me to connect with a deeper part of myself.

Throughout my childhood as a small ginger-haired boy who was bad at football, games like Dungeon Master on the Amiga were somewhere I could discover my potential. If a game was hard, and I beat it, then I felt immense satisfaction and reward. They were something that I was good at, which gave me a sense of conviction that there would be other things I’d be good at too.

Then, as an adult who had seen this potential come to fruition in my busy home and work life, games became a place where I could find some distance and a break from life’s stresses. Playing Dark Souls wasn’t only a way to taste achievement like when I was younger, but also a way to enjoy having control over a predictable and ordered fantasy world.

I never needed this more than when life (as it does) threw some curve balls my way. The loss of my father to cancer, family issues and work pressures led to a nervous breakdown. But ironically, this is also when games were squeezed out. With them went my usual way to cope and self-regulate, and reconnect with hope and potential.

Getting my life back has, in part, meant finding a way back to the games I loved. It’s a long process and not one that’s ever finished. But as I’ve reestablished a rhythm with games, both on my own and with my family, they remain something that keeps me going (and something I love to share).
 

Outcome
Holding onto unique personal potential in the face of unexpected challenges


This outcome arises from the following 4 milestones over the span of 26 years, from 13 - 39 years-old:

DetailsPathway Details

Name: James Vyner
Stage of Life: 13 - 39 years-old
Genres: Action, Adventure, Collecting, Fighting, Narrative, Point-and-Click, Puzzle, Role-Play and Traversal
Platforms: Amiga, PC and PlayStation 3
 

 

Wanting Something Deeper

Age: 13-years-old / 01/01/1989 / 35 years ago

Platform: Amiga

I enjoyed the experience of stumbling around in the dark, desperately stringing together runes to invent spells. There was so much going on in these simple dungeons and I always wanted to go deeper.

The journey deeper down was a journey from reality. With no internet in the 80s and only a minimal manual, it was down to me to figure this out and survive. Each level was like encountering a terrifying world, but facing that adversity with the growing power of my party. When I survived and finally completed the game, it was a hugely rewarding feeling.

James enjoyed the experience of facing and conquering a dark dungeon.

Irreverence Of My Own Path

Age: 19-years-old / 01/01/1995 / 29 years ago

Platform: PC

Absolutely love the humour and the obtuse puzzles. I like games with challenges, and this is a challenge that loves to frustrate and that’s then so satisfying when solved. It’s a game where every part matters, both in terms of the story as well as the puzzles.

These are games that posed a question they didn’t answer (what was the secret of Monkey Island?!). Tantalising, exotic and so much fun to play through. But most of all the irreverence of the whole thing was fantastic - not only the jokes but the peculiar solutions. Embrace the bizarre world and it rewards you.

James discovered a love for the tongue-in-cheek singularly peculiar stories.

Resisting The Road More Travelled

Age: 37-years-old / 01/01/2013 / 11 years ago

Platform: PC

The game had me from the first choice of the two doors and being told what to do. It was so interesting to baulk against the instruction and find my own path. The idea of a game about choices where the choices made a real difference was so fresh and compelling.

Having the narrator talk to you directly to convince you that you’ve made the wrong choice was fascinating. What a great piece of art about how to go your own way.

James embraced the idea of ignoring advice from those in power to discover a new path.

Ready For Potential Challenges

Age: 39-years-old / 01/01/2015 / 9 years ago

Platform: PlayStation 3

The sense of achievement, when you beat Dark Souls, is greater than in any other game. It’s on par with the sense of satisfaction of touring the USA with my band in my younger days. Dark Souls is a sometimes horrifying and intensely challenging journey but somehow you’ve made it through to the end. Standing up to this challenge and dying 100s of times, it’s amazing when you get there.

It made me a better person. It’s been a place of escape from life. At a dark time, it offered something I could look forward to. Something to get through the day. Like talking therapy, the game isn’t there to make you feel good, but a backdrop to help you face your challenges.

James found conquering the huge challenge became something to get him through the day.

Pathway Outcome

The culmination of the milestones in the pathway led to James holding onto unique personal potential in the face of unexpected challenges. We have described it as a linear journey, but of course, there is always a fair amount of back and forth between the games they played.

Along with the main outcome James also changed in the following ways:

  • Disposition: James discovered a love for the tongue-in-cheek singularly peculiar stories.
  • Experience: James enjoyed the experience of facing and conquering a dark dungeon.
  • Identity: James found conquering the huge challenge became something to get him through the day.
  • Relationships: James embraced the idea of ignoring advice from those in power to discover a new path.

Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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