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8 Great Games Like 140 on PlayStation 3

The PlayStation 3 was released in 2006. It was the first console to use Blu-ray Disc to store games and moved gaming into the online realm with PlayStation Network. The first versions of the PlayStation 3 could run all PlayStation 2 games but this feature was soon dropped to get the price down.

It was launched with the wireless Sixaxis controllers which offered motion controls and a speaker as had been seen in the Wii. It dropped the vibration feedback aspect of the DualShock controllers, although this was soon reintroduced with DualShock 3.

DetailsPlatform Details

Genres: Action, Creative, Narrative, Open World, Platform, Puzzle, Race, Rhythm, Shooting and Simulation
Era: 2008 - 2020
Total Games: 6
Total Likes: 76
 

Our experts have spent time searching for great games similar to 140 and have found the following:

140 is a sliding, rolling and jumping game where you control a changing geometric shape to traverse a minimalist world. It's challenging for the timed jumps and reactions but keeps distractions to a minimum with its abstract colorful graphics.

DetailsGame Details

Release Date: 16/10/2013, updated in 2020

Platforms: PC, PS4, Switch, Wii U and Xbox One

Content Rating: PEGI 3

Skill Rating: 9+ year-olds

Players: 1

Genres: Platform and Rhythm

Accessibility: 1 feature

Developer: Carlsen Games (@CarlsenGames)

Costs: Purchase cost

6 Hand Picked Video Games Like 140

These are our hand-picked Video Game games similar to 140. This doesn't use automatic matching, instead, we hand-pick games that are good to play if you have enjoyed 140. These selections also include Video Game games that offer a different experience but address a similar theme or topic.
 

Flower

Release Date: 12/02/2009

Platforms: PC, PS Vita, PS3, PS4 and iOS

Skill Rating: 5+ year-olds

Control the breeze blowing across fields of grass and blow petals into other flowers to make them bloom. Flower is simple and single-purpose in evoking the feeling of the wind. What starts as an awkward struggle to control the breeze soon turns into a...

Thomas Was Alone

Release Date: 18/04/2013, updated in 2014

Platforms: PS Vita, PS3, PS4, Switch, Wii U and Xbox One

Skill Rating: 10+ year-olds

Thomas Was Alone is jumping and puzzle solving platform game where you control different-coloured rectangles. It sounds boring and derivative but each of the distinctly coloured shapes comes to life in the game as a character embroiled in this escape...

Bit Trip (Series)

Release Date: 28/04/2009, updated in 2018

Platforms: Mac, PC, PS3, PS4, Switch, Wii, Wii U, Xbox 360 and iOS

Skill Rating: 8+ year-olds

Bit Trip (Bit.Trip) is a series of games with a focus on simple game-play, retro visuals and chip-tune music. The games range from pong to platforming but each one requires you to play in time to the music.

Sound Shapes

Release Date: 07/08/2012, updated in 2013

Platforms: PS Vita, PS3 and PS4

Skill Rating: 8+ year-olds

Sound Shapes is simple rolling and jumping game where you make music by completing the levels. It features music from artists such as Beck and visual elements from other games and game makers. Originally on the Vita, it uses that systems touch screens...

PixelJunk Eden

Release Date: 31/07/2008, updated in 2020

Platforms: PC, PS3 and Switch

Skill Rating: 10+ year-olds

PixelJunk Eden is an organic puzzle game. You swing from abstract plant shapes to explore a stylised garden, attacking pollen carriers to gather particles that bring seeds to life. It's a game where you grow a field of plants, each one granting new ways...

Everyday Shooter

Release Date: 14/02/2008

Platforms: PC, PS Vita and PS3

Skill Rating: 10+ year-olds

Everyday Shooter is a collection of shooting games presented as a music album. The shooting action is familiar but here the dissolute sounds of destruction are replaced with guitar riffs harmonizing over the soundtrack. The visuals join in the...

2 Video Games Like 140 Based on Genre

These are games of a similar genre mix to 140. This includes games from the Rhythm and Platform genres. We pick out games of a similar PEGI rating to further hone these generated suggestions.
 

3 Easier Video Games than 140

If you like the sound of 140 but find it too complex or challenging, the games in this section offer a similar experience but with a lower Skill Rating.
 

2 Video Games With More Documented Accessibility Features than 140

If you like the sound of 140 but it doesn’t offer the accessibility you require, the games in this section offer a similar experience but with more Accessibility Features. You can view a full breakdown in our 140 Accessibility Report.
 

140 is in These Lists

In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to 140 in the following lists:

Designed To Be Easier To See

These games, compiled by Christy Smith, have graphics styles or options that make the games easier to see for people with impaired vision. Many of these games include
  • Fonts: Larger, scalable font sizes and bold fonts, like Moving Out.
  • Zoom: Ability to increase the size of all objects on the screen such as in Untitled Goose Game's zoom feature.
  • Contrast: Settings to adjust contrast and brightness, as well as distinct colours with good lighting, like Splatoon.
  • Non-Visual Cues: Sounds and haptic feedback that help direct the player, like Lego games.
  • Colourblind: Modes that invert colours or change colours to accommodate different types of colourblindness, such as in Hue.
  • Screen Readers: Functions that read text and menus as they are highlighted and appear on the screen, such as in Eagle Island.

In addition, there are other ways to make games easier for people with low vision to play. Some offer modes that lower the difficulty, like the Assist Mode in Super Mario Odyssey. Playing with a sighted friend or family member can make things much easier.

Some platforms provide system-wide accessibility features that help. The Nintendo Switch offers a built-in zoom function, while the Xbox offers co-pilot mode that allows two people to play as a single player. Such features create necessary flexibility for players.

There are many different types of visual impairments, and no two people ever see things the exact same way. Because of this, games that are accessible for one person may not be accessible to all low vision gamers. For gamers who find visual games too cumbersome, audio-only games may provide a solution.

Image 164 It may be difficult for parents and caregivers who are fully sighted to understand which games will be easier to see. The best way to learn about what works and what doesn’t is hearing from people with impaired vision themselves. Can I Play That? has a variety of reviews discussing accessibility of games for people with disabilities, by people with disabilities.
 

Digital Nutrition

Jocelyn Brewer coined the phrase Digital Nutrition to introduce a way of thinking about technology that went beyond screen time worries, drug analogies and detoxes. Instead, she encourages us to think about the variety, context and patterns of digital consumption.

"Digital Nutrition is a guilt-free philosophy that guides you towards healthful technology habits and improving your digital literacy and wellbeing. Rather than digital detoxing and unplugging, Digital Nutrition is about intentional and intelligent use of devices and the conscious consumption of news, media and information."

I’ve worked with her on this list of games that provide particularly underserved aspects of our digital play diet. These are the vitamins of the gaming world. Essential to a healthy diet and easy to overlook if we just follow where video game advertising leads us.

Unlike the other lists on the site, it’s an eclectic collection of games. But this is for good reason. These are the games that supplement your digital diet with variety, fibre, vitamins and minerals. They are the “digital super-foods” as Jocelyn puts it.

Digital Nutrition is a brilliant antidote to the guilt, muddled advice and finger-pointing of screen time focus advice. Instead, we can consider what specific games have to offer our children and our family.

This leads to other questions about how, where and when we play. Grabbing a Pizza on the street isn’t the same as sitting down to share a slice around the meal table. Only eating Kale is as problematic disordered eating as eating too many sweets. The same is true with video games, so this list is here to offer a varied diet.
 

Unusual Locomotion

These games offer worlds you explore in unusual ways. Maybe it’s hard to put one foot in front of the other, or maybe you get a chance to climb and jump athletically. These games put you in touch what it’s like to move more easily or more difficulty than real life.
 

Commit No Violence

While a significant portion of video games focus on combat and competition, these titles offer a less aggressive way to progress and win. None of these games enable or require the player to cause harm to another living thing -- even Mario's merciless campaign to stomp on every Goomba he meets bars him from this list. Or then there's catching and selling fish in Animal Crossing that rule that one out.

Many of them are aimed at children and families, but you'll be surprised how many explore deeper, more mature themes in their narratives, or require just as much skill as a fast-paced first-person shooter. This means there's plenty of offer for parents who might lack the reflexes (or interest) to survive a round of Fortnite.

We've focused on the games you might not expect to be played non-violently here, but you can find the full list at Non-Violent Games Of the Day curated by James Batchelor.
 

Get Children Listening

Of the different senses, it's easy to overlook the importance of hearing. We encourage children to read, watch and observe. But just as important is to develop more than just cursory listening.

Despite their name, i video games use sounds just as much as visuals to create their worlds. As well as this, audio is often a crucial aspect of interactions and clues for puzzle solving.

Because of this, video games (like walking in nature) are a powerful way to learn to notice and use the sounds around us. Playing a game with headphones helps the player focus on the sound. Doing this intentionally can help younger players discover a new world of sound in the games they play.

There are games like Limbo, Hellblade, Overboard and Super Mario Odyssey that use sound to set the mood and aesthetic of the play. This is more than just background music as it reacts and integrates with the sounds the player is making while they play.

Then there are games like Uncharted, Alba, Fortnite and Sea of Thieves that use audio to indicate things happening in the game. Not only what is happening, like the sound of someone boarding your ship, but where that is happening in relation to your character with spatial audio.

There are games where you create the audio with your actions. Touching petals in Flower adds notes to the classical music. In Mini Metro you add to the ambient sounds as you place stations and new tube lines.

Finally, there are games where sound is your main way of navigating the world. Games like The Vale and Frequency Missing can be played with just sound. This not only offers an accessible experience to those without sight but a chance to engage with a virtual world using just our hearing.
 

Explore Physicality

Video games offer an opportunity to inhabit another body. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality.

This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else.

Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket, the grandparent-escaping Tiger and Bee in Kissy Kissy, the fractured heartbroken body in Gris or the haphazard movement of Octodad we have a chance to reassess our own physicality and how we respond to and treat other people's physicality.

More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. In video games, we step into other bodies so we can better understand our own and those of the people around us.
 

Space For Patience

Video games are often thought to be about the quick hit or instant rush of dopamine gratification. In fact, many video games take a long time before they are enjoyable. It takes patience and investment of effort to start making an impact in the game world, and in many ways is actually hard, slow work.

Some games double down on this mechanic, using, as Brad Gallaway recently said "using the real passage of time passing as a way to progress the story or game mechanics. Without cheating a system's clock, they're meant to play out over long periods. Seaman was something like a month, and The Longing can be as much as 400 days."

The games in this list are designed to be played slowly over a large number of days. This includes games like Animal Crossing, which requires regular visits at particular times of day to progress your island. But it also includes games like The Longing, that test the player's willingness to wait long periods of time and limit their ability to accelerate progress. Or there are games you can play quickly, but require the real passage of time for certain aspects, like Nier Replicant, forcing you to wait 24 real hours between planting a crop and harvesting it
 

Music Powered Play

Music has been an important part of video games since specialised sound chips made composing and playing back music possible during the advent of 8-bit home computers in the 80s. This gave many games a unique sound, but it was how the music interacted with gameplay that was really interesting.

We worked on this list of games where music is integral to play with Andreas Zecher. He runs the amazing Polylists resource, a website for those working in games to share lists of recommended games under self-chosen topics. His list, here, features games where music goes further than just providing a great soundtrack. In these games, music is at the core of the player’s experience. Some putting players in a state of flow, and others reacting to the player's every action like an instrument being played.

The sensory experiences of Tetris Effect Connected or Thumper would not be possible without the music that they are based on. Everyday Shooter and Sayonara Wild Hearts let players interactively experience a lo-fi indie rock and frenzy pop music album respectively. Sound Shapes is a clever platformer that doubles as a 16-step sequencer, common in the creation of electronic dance music. These games spark curiosity in how music works as they explore rhythm, harmonies and the joy of performing and actively listening to music.
 

Independent Games Festival Awards

Independent Games Festival (IGF) was founded in 1998 to promote independent video game developers, and innovation in video games. It cultivates innovation and artistry in all forms of interactive media. This aims to uncover how games are rich, diverse, artistic, and culturally significant.

It chooses games in a series of categories: Grand Prize, Innovation, Visual Art, Audio, Design, Technical Excellence, Best Mobile Game and Audience Award. This list highlights the games that were nominated and/or won.