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4 Great Games Like 140 on PlayStation Portable

DetailsPlatform Details

Genres: Action, Fighting and Rhythm
Era: 1997 - 2008
Total Games: 2
Total Likes: 16
 

Our experts have spent time searching for great games similar to 140 and have found the following:

140 is a sliding, rolling and jumping game where you control a changing geometric shape to traverse a minimalist world. It's challenging for the timed jumps and reactions but keeps distractions to a minimum with its abstract colorful graphics.

DetailsGame Details

Release Date: 16/10/2013, updated in 2020

Platforms: PC, PS4, Switch, Wii U and Xbox One

Content Rating: PEGI 3

Skill Rating: 9+ year-olds

Players: 1

Genres: Platform and Rhythm

Accessibility: 1 feature

Developer: Carlsen Games (@CarlsenGames)

Costs: Purchase cost

2 Hand Picked Video Games Like 140

These are our hand-picked Video Game games similar to 140. This doesn't use automatic matching, instead, we hand-pick games that are good to play if you have enjoyed 140. These selections also include Video Game games that offer a different experience but address a similar theme or topic.
 

PaRappa the Rapper

Release Date: 31/10/1997

Platforms: PS4 and PSP

Skill Rating: 7+ year-olds

PaRappa the Rapper is a bizarre rhythm game where you play a paper-thin rapping dog trying to win the heart of a flower-faced girl. You do this by pressing buttons to rap in time with the music to impress her. It creates a silly yet endearing game about...

Patapon (Series)

Release Date: 22/02/2008

Platforms: PS Vita and PSP

Skill Rating: 10+ year-olds

Patapon and its sequels take rhythmic button-pressing in a real-time battle direction. You assemble a stylised army and then take your troops to battle by tapping buttons in time with the rhythm. How well you press the buttons in time with the music...

2 Video Games Like 140 Based on Genre

These are games of a similar genre mix to 140. This includes games from the Rhythm and Platform genres. We pick out games of a similar PEGI rating to further hone these generated suggestions.
 

1 Easier Video Game than 140

If you like the sound of 140 but find it too complex or challenging, the games in this section offer a similar experience but with a lower Skill Rating.
 

140 is in These Lists

In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to 140 in the following lists:

Explore Physicality

Video games offer an opportunity to inhabit another body. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality.

This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else.

Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket, the grandparent-escaping Tiger and Bee in Kissy Kissy, the fractured heartbroken body in Gris or the haphazard movement of Octodad we have a chance to reassess our own physicality and how we respond to and treat other people's physicality.

More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. In video games, we step into other bodies so we can better understand our own and those of the people around us.
 

Get Children Listening

Of the different senses, it's easy to overlook the importance of hearing. We encourage children to read, watch and observe. But just as important is to develop more than just cursory listening.

Despite their name, i video games use sounds just as much as visuals to create their worlds. As well as this, audio is often a crucial aspect of interactions and clues for puzzle solving.

Because of this, video games (like walking in nature) are a powerful way to learn to notice and use the sounds around us. Playing a game with headphones helps the player focus on the sound. Doing this intentionally can help younger players discover a new world of sound in the games they play.

There are games like Limbo, Hellblade, Overboard and Super Mario Odyssey that use sound to set the mood and aesthetic of the play. This is more than just background music as it reacts and integrates with the sounds the player is making while they play.

Then there are games like Uncharted, Alba, Fortnite and Sea of Thieves that use audio to indicate things happening in the game. Not only what is happening, like the sound of someone boarding your ship, but where that is happening in relation to your character with spatial audio.

There are games where you create the audio with your actions. Touching petals in Flower adds notes to the classical music. In Mini Metro you add to the ambient sounds as you place stations and new tube lines.

Finally, there are games where sound is your main way of navigating the world. Games like The Vale and Frequency Missing can be played with just sound. This not only offers an accessible experience to those without sight but a chance to engage with a virtual world using just our hearing.
 

Space For Patience

Video games are often thought to be about the quick hit or instant rush of dopamine gratification. In fact, many video games take a long time before they are enjoyable. It takes patience and investment of effort to start making an impact in the game world, and in many ways is actually hard, slow work.

Some games double down on this mechanic, using, as Brad Gallaway recently said "using the real passage of time passing as a way to progress the story or game mechanics. Without cheating a system's clock, they're meant to play out over long periods. Seaman was something like a month, and The Longing can be as much as 400 days."

The games in this list are designed to be played slowly over a large number of days. This includes games like Animal Crossing, which requires regular visits at particular times of day to progress your island. But it also includes games like The Longing, that test the player's willingness to wait long periods of time and limit their ability to accelerate progress. Or there are games you can play quickly, but require the real passage of time for certain aspects, like Nier Replicant, forcing you to wait 24 real hours between planting a crop and harvesting it
 

Get Children Making Music

Many games use rhythm as a mechanic to involve the player. But this list is devoted to the games that go one step further, and make you feel like you are creating music while you interact with the game. This may be the singing to other characters in Wandersong or Fe, or be contributing to the orchestral soundtrack in games like Flower or LocoRoco.

These are games that almost feel like you are playing a music album. They invite you to spend time in a meditative musical state that leaves you with their songs and rhythms in your head for the rest of the day - Pata Pata Pata Pon.
 

Music Powered Play

Music has been an important part of video games since specialised sound chips made composing and playing back music possible during the advent of 8-bit home computers in the 80s. This gave many games a unique sound, but it was how the music interacted with gameplay that was really interesting.

We worked on this list of games where music is integral to play with Andreas Zecher. He runs the amazing Polylists resource, a website for those working in games to share lists of recommended games under self-chosen topics. His list, here, features games where music goes further than just providing a great soundtrack. In these games, music is at the core of the player’s experience. Some putting players in a state of flow, and others reacting to the player's every action like an instrument being played.

The sensory experiences of Tetris Effect Connected or Thumper would not be possible without the music that they are based on. Everyday Shooter and Sayonara Wild Hearts let players interactively experience a lo-fi indie rock and frenzy pop music album respectively. Sound Shapes is a clever platformer that doubles as a 16-step sequencer, common in the creation of electronic dance music. These games spark curiosity in how music works as they explore rhythm, harmonies and the joy of performing and actively listening to music.
 

Mechanical Challenge

Games offer us challenges on many levels. When someone plays a game too much it’s easy to think they are taking an easy route to something entertaining, like junk food. But video games are generally hard work. It takes time to understand their systems, mechanics, objectives and worlds.

There are a small group of games that hone this challenge down to the mechanics of moving around the environment. Whereas many games simplify getting around, these games make the complexity and depth of their movement systems part of the joy of playing them.

Rather than relying on the stats of your character or player, you have to execute the moves yourself with timing proficiency and instinct. Rather than offering assistance, these games leave you to it. Whether you rise through the league tables, or just improve compared to your family, the satisfaction or getting to grips with something so monumentally challenging is really satisfying.

This might be understanding how the propulsion of your car lets you take to the air and hit a perfect shot in Rocket League. Or, perhaps, it’s using the limited running and jumping slightly better than other players to get a win in Fall Guys. Maybe it’s learning the perfect combination of angles and trajectories in Videoball. Or it could be learning the complex move lists in a game like Street Fighter.

These games all have in common, a complex control system that can be put to use in imaginative and creative ways to get the edge over your opponents.
 

Independent Games Festival Awards

Independent Games Festival (IGF) was founded in 1998 to promote independent video game developers, and innovation in video games. It cultivates innovation and artistry in all forms of interactive media. This aims to uncover how games are rich, diverse, artistic, and culturally significant.

It chooses games in a series of categories: Grand Prize, Innovation, Visual Art, Audio, Design, Technical Excellence, Best Mobile Game and Audience Award. This list highlights the games that were nominated and/or won.
 

Commit No Violence

While a significant portion of video games focus on combat and competition, these titles offer a less aggressive way to progress and win. None of these games enable or require the player to cause harm to another living thing -- even Mario's merciless campaign to stomp on every Goomba he meets bars him from this list. Or then there's catching and selling fish in Animal Crossing that rule that one out.

Many of them are aimed at children and families, but you'll be surprised how many explore deeper, more mature themes in their narratives, or require just as much skill as a fast-paced first-person shooter. This means there's plenty of offer for parents who might lack the reflexes (or interest) to survive a round of Fortnite.

We've focused on the games you might not expect to be played non-violently here, but you can find the full list at Non-Violent Games Of the Day curated by James Batchelor.