868-Hack is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to 868-Hack in the following lists:
How hard a game is considered to be depends on who is playing it. A three-year-old tackling Zelda will struggle. But equally a new-to-games-parents will find Mutant Mudds
quickly gets beyond them. The games in this list are known for being difficult. They wear the difficulty as a badge of honour. "None shall pass," except this with the will, time and belligerence to get good enough at this particular activity to beat the high bar the game sets.
This might be grappling with the flying mechanics in Rocket League
, getting endlessly lost trying to find the next guardian in Shadow of the Colossus
or coming up with the right tactic to get enough money for the ship you need in Elite
. Of course, some of these games can be made easier, but to play them at their best is to ramp up the difficulty to max (crushing on The Last Of Us
for example) and let them give you all they've got.
Automation is hailed as the future of work and industry is set for economic rebound. As a result, growing, managing and relating to machines are and will be important skills for children to develop.
The good news is that the process of transferring work tasks to computers and automated mechanisms is something they can try their hand at in the games in this list. Organising tasks and distributing work in the name of efficiency and effectiveness is also a common feature of many games.
We've worked with Game Academy
on this list of games that help prepare players for an era where organisations are being rewritten daily, business processes reimagined and the labour market is driven by fusion skills - humans and machines coming together to form new kinds of jobs and work experiences. Game Academy is a tech venture that helps game players make the most of their in-game talent out of game. Using new game analytics, online courses and bootcamps, they help players identify their game and life skills, develop them and link game players to new work and educational opportunities.
Some games like Factorio
look like crafting sandboxes but soon become much more than that. You discover that it will take a very long time to extract and craft the necessary resources manually, and the surrounding monsters are not ready to wait. Automated extraction/production lines come to the rescue and their creation is the main mechanic of the game. Learning Factory is a more peaceful version of factory building. You just need to repair the Martian factory to make goods for cute cats. It also provides some links to machine learning.
Other games provide you with tools to minimise your manual labour. In a game like Stardew Valley
, players spend a lot of time watering plants. A lot! But automatic sprinklers save on the grind, greatly simplifying the whole game.
At the other end of the life - and emotional scale - is Graveyard Keeper
where you manage a medieval graveyard to get your character to open a portal back to his old world. You have a dozen different activities: gathering resources, brewing drinks, farming and carrying out autopsies - hilarious rather than gruesome tasks, we can assure you. But this is all hard, hard work. Fortunately, there’s a moment when you get the opportunity to create zombies and give them the hard labour. It changes the gameplay dramatically, as well as your fortune and fate.
Independent Games Festival (IGF)
was founded in 1998 to promote independent video game developers, and innovation in video games. It cultivates innovation and artistry in all forms of interactive media. This aims to uncover how games are rich, diverse, artistic, and culturally significant.
It chooses games in a series of categories: Grand Prize, Innovation, Visual Art, Audio, Design, Technical Excellence, Best Mobile Game and Audience Award. This list highlights the games that were nominated and/or won.
Video games contain a lot of maths. Children are often working with complex mathematical concepts without realising it. The temptation is to leverage this maths-play to make learning-games for the classroom. However, as we do that we often unintentionally break what made the experience playful in the first place.
We recently discovered Aha Machine
, that takes a different approach. It provides a series of playful spreadsheets that use dinosaurs, video games and football to inspire and motivate learning. They are brilliant, interactive, free and can be downloaded for use in a school in minutes. What's more they use amazing games as their motivational and reward content in each exercise.
Along with highlighting this brilliant resource, we have worked with creator of Aha Machine, Henry Hartley, to create this list of games that offer experience that get children doing maths without realising it.
This includes games where maths is front and centre, like Twelve a Dozen
or Dicey Dungeons
. But it also includes game that develop math-like investigative thinking, such as Pawnbarian
. Then there are strategy games that are all about the numbers, like Football Chairman Pro
and Universal Paperclips
Video games where you adventure into a harsh setting, try your hardest to survive and slowly develop your abilities but then inevitably die are often called Rogue-likes. This is because one of the first games that offered this style of play was called Rogue.
These are interesting games for families, not only because their difficult nature leads to shorter sessions, but also because they foster perseverance and coping with losing. After dying you are sent back to some sort of central village where you can choose upgrades for your next attempt. The incentive to play again once you have been killed is usually that you start with some more equipment or skills.
In this way, by belligerence and a slowly learned understanding of how the game world works and how best to survive, you incrementally get a bit further each time you play. Here are some really good roguelike games for families:
Hacking is often seen as an activity that is not entertaining or desirable. Hackers are usually depicted as criminals causing damage. However, there are some amazing games that use hacking as a way to subvert the powers in charge whether that's by breaking into a room by hacking a door lock, or something where hacking is how you interact with the world, these games are a chance for players to be creative about how they progress.
Being able to discern between reliable sources and unreliable sources of information is an important skill for children to develop. This starts with questions of trust and authority but then leads to decisions about how we use and share information ourselves.
We've worked with Childnet International
on this list of games that help children and young people experiment with what they should trust and the potential unintended consequences. Childnet International is an online safety charity working with others to help make the internet a great and safe place for children and young people. They believe that the internet is a wonderfully positive tool for children and young people. Childnet are also part of the UK Safer Internet Centre and organise Safer Internet Day in the UK every February.
Some of the games, like Thousand Threads
, either put them in a world where what people say and believe impacts the other characters. Other games, like Headliner
, put the player in charge of information so they can see the consequences first hand of its misuse. There are even games, like Papers Please
, that enable the player to police who is and isn't allowed access to information or even access to the country.
As Childnet write, "Critical Thinking is an important skill that we need in order to navigate the internet safely and find the latest news headlines or facts and information. With the amount of content that is online sometimes it’s quite easy to be reading something that is inaccurate without realising."
These games each provide different ways for players to develop critical thinking. They provide a space where trust and authority can be experienced first hand, and where the negative and positive consequences of how we handle these topics play out.