Adopt Me! is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Adopt Me! in the following lists:
Video games are usually thought to be about fighting, shooting and adrenaline. As regular readers will know, there are video games about everything. Recently I've been noticing games that combine the stewardship of the land and the nurturing of resources.
These games, like
Animal Crossing, present an "ambience of bucolic" and a "reassuring mix of the pastoral and the industrial," wrote
Simon Parkin recently. They offer an escape to simpler times, that provides meaningful work along with the possibility of also working at friendships.
The games collected in this list each offer the chance to escape and absorb yourself tending to a plot of land and nurturing often surprisingly moving relationships. Whether you are diligently cleaning someone's empty flat as in
Sunset, setting up a farm after retiring from your adventures in
Littlewood, reconnecting with grown-up children in
The Stillness of The Wind, nurturing a musical garden in
Mutazione, establishing a coffee shop in
Coffee Talk or even eeking out provisions while you care for children in
This War Of Mine all these games have something to tend to and people to get to know while you do it.
You can aid the happiness of your brain by taking on activities that generate key experiences and chemicals:
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Dopamine for motivation, learning and pleasure.
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Oxytocin for trust and building relationships.
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Serotonin for significance and importance.
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Endorphins for euphoria and elation.
Without dopamine you can be subject to procrastination, low self-esteem, inability to focus and feelings of hopelessness. It's the chemical that can give you determination to accomplish goals, desires and needs.
Along with getting outside for exercise, eating well and nurturing conversations, video games can also help. Games that generate dopamine are those where you can complete repeating tasks, like Fortnite or Rocket League, which have a lot of chances to win or excel. Other games, like Animal Crossing or Adopt Me, offer the the feeling of a job well done. This is increased in games where you are doing this not only for yourself but for the group you are a part of, like playing in a team in Sea of Thieves, Apex Legends or Sky Children of Light, where new players also need help and kindness.
Fidget spinners burst into the hands of children a number of years ago. While that initial trend subsided, the interest and enjoyment of tactile objects to fiddle with are very much with us.
Fidget toys are like the yo-yo or Rubik's cube but without the focus on skill. The enjoyment comes from doing something that isn't learning or achieving anything. It's no surprise that there are a number of video games that have picked up on this style of play.
Some games, like
The Longing,
Animal Crossing and
Adopt Me, simple slow down the need to progress, so all you do is check-in, fiddle around with the game world and then leave. Then there are other games, like
Townscaper and
Pok Pok Playroom, that let you craft your own structures but with none of the usual video game emphasis on score and winning. Other games, like
Everything and
Proteus, offer a huge world to poke and prod without getting embroiled with progression.
Even games that do offer a strong sense of story and development often include post-game play or side-quest distractions that are simply there for you to spend time fiddling with rather than winning or losing. Games like
A Short Hike,
Alba A Wildlife Adventure or even
No Man's Sky.
Online games are great because you have a world of opponents to take on and defeat (or be defeated by). But beyond the competitive element of these games are often a strong sense of community and camaraderie.
We’re supporting the
Every Mind Matters campaign from NHS and bringing you some games that help you connect with friends and family while you look after your mental health.
Players enjoy making new connections in these games, as well as connecting with wider family and friends. Listen to the chatter while children play these games, and you hear as much talk about homework, television, YouTube or what's happening in the world as much as how to win the next race in Mario Kart.
You can aid the happiness of your brain by taking on activities that generate key experiences and chemicals:
-
Dopamine for motivation, learning and pleasure.
-
Oxytocin for trust and building relationships.
-
Serotonin for significance and importance.
-
Endorphins for euphoria and elation.
Without oxytocin you can be subject to feelings of loneliness, stress, disconnection and a general lack of motivation. It's important for bonding with loved ones and friends and without it you can feel anxious and on your own. It's the chemical that helps you give and receive love in all its forms.
Along with getting outside for exercise, eating well and nurturing conversations, video games can also help. Games that generate oxytocin are those that let you stay in the present moment with other people. Games that offer ways to communicate for the joy of conversation, or helping and being helped by other players, help your brain make this chemical. Games where you care for a pet, or look after people generate this chemical. This is maximised in experiences that combine this activity with music and a sense of creative flow in what you are doing.
Studies show that for inhabitants of the western world, life in the modern age has gotten progressively less dangerous and more comfortable with each passing generation. So why as parents do we all seem so afraid for our children? And how do we overcome this fear and let our kids take the necessary risks they need to take in order to thrive?
This is a list of games we have created with Digital Media Wellness Educator,
Julia Storm, who founded ReConnect with the mission of providing parents a whole child approach to preparing kids for life in the Digital Age.
We are used to encouraging our children to take small risks in most areas of life; talking to a new child at school, trying out for a team or the school play, climbing a bit higher at the playground or walking to the market on their own for the first time. With every risk our children take they gain confidence in their own ability to navigate the unknown and to push themselves through difficulties.
But many of our kids also spend large amounts of time online and specifically playing video games. In this space, with horror stories in the press, both parents and children can become risk-averse. This can mean that children don’t have a chance to make healthy mistakes in safe ways in this part of life.
There’s an opportunity here for parents to leverage video games to help kids take safe risks and to learn and grow from these risks. This isn’t about using games as a safe version of risk-taking in real life, but discovering how they can be a wonderful compliment to this. (We also want to note, as with all multiplayer games, parents should be sure to talk to their children about best practices for staying safe when it comes to communicating with strangers online._
Collaboration: This might be working with another child in
Minecraft to build something together. Or maybe playing
Animal Crossing with someone who is new to the game and needs help. Or even, just allowing other players to help you in a game like
Farm Together.
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Generosity: This might be giving new players items they need to get started in a game like Adopt Me. It could be sharing some candles in Sky Children of Light. Or maybe it’s just letting a new player get a win in Drink More Glurp. This might be playing a game where you are rescuing another character, like Ico.
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Ambition: This might be trying to play a game that seems too difficult, like Stormworks or Rocket League. It could be trying out a more mature game with a parent, like Spider-Man or Horizon Zero Dawn. It could be teaming up with friends for large challenges in Sea of Thieves or Dauntless. Or maybe dealing with real physics in Teardown or Noita.
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Identity: This might be working out mental health scenarios in a game like Psychonauts 2. It could be learning to help others with their fears and anxiety in Rainbow Billy. Or maybe playing a game like Celeste that creates space to consider gender and self-doubt.
Playing these games with your child offers a unique way to start open and curious conversations about technology while they are still young and receptive. They are an opportunity for parents to be allies and mentors, not adversaries and monitors.