HoloVista is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to HoloVista in the following lists:
Being able to discern between reliable sources and unreliable sources of information is an important skill for children to develop. This starts with questions of trust and authority but then leads to decisions about how we use and share information ourselves.
We've worked with Childnet International
on this list of games that help children and young people experiment with what they should trust and the potential unintended consequences. Childnet International is an online safety charity working with others to help make the internet a great and safe place for children and young people. They believe that the internet is a wonderfully positive tool for children and young people. Childnet are also part of the UK Safer Internet Centre and organise Safer Internet Day in the UK every February.
Some of the games, like Thousand Threads
, either put them in a world where what people say and believe impacts the other characters. Other games, like Headliner
, put the player in charge of information so they can see the consequences first hand of its misuse. There are even games, like Papers Please
, that enable the player to police who is and isn't allowed access to information or even access to the country.
As Childnet write, "Critical Thinking is an important skill that we need in order to navigate the internet safely and find the latest news headlines or facts and information. With the amount of content that is online sometimes it’s quite easy to be reading something that is inaccurate without realising."
These games each provide different ways for players to develop critical thinking. They provide a space where trust and authority can be experienced first hand, and where the negative and positive consequences of how we handle these topics play out.
We've worked with the Mermaids charity to find games that create space for gender identity including trans, non-binary, gender diverse perspectives. Mermaids
has been supporting trans, non-binary and gender-diverse children, young people, and their families since 1995.
The games in this list offer a chance to play as a wide range of genders as well as assigning various roles to characters regardless of their identity.
Some games, like Animal Crossing
, offer a chance to step out of the common binary choices and instead play as a character without having to define a specific gender identity. Other games, like A Fold Apart
, allow players to combine genders, roles, careers and relationships as they want. Then there are games, like The Last Of Us II
, that include trans, non-binary, gender diverse characters.
The games in this list all offer space to consider these topics and themes through different lenses and experiences. They can provide parents, carers and young people with common (non-confrontational) ground and are a unique way to gain understanding of this complex area of life.
Like a good crime drama or whodunnit novel, solving mysteries and puzzles is a good way to engage in a story. However, rather than just watching these mysteries while someone else does the heavy lifting, these video games place you firmly in the role of the detective. Gathering statements, sifting evidence and making intelligent leaps of deduction requires care and attention. These investigations makes these games slower than others, but it’s worth the effort each time you find the correct conclusion and move the story on.
These games present you with a mysterious scenario to be solved. Whether with direct puzzles, locations to investigate or crime scenarios to deduce, they offer a unique, first-hand sleuthing challenge.
These games go above and beyond just adding a few difficulty settings. They consider a wide range of ability and accessibilities by offering customisable difficulty settings as well as special low pressure or assist modes that aid progress.
In a culture that often assumes that the route to happiness is with another person, it can benefit us to acknowledge that being alone is not always a bad thing. We teamed up with Courtney Garcia’s Screen Therapy channel
to curate a list of games that give us a chance to experience being alone in different ways.
Garcia’s Screen Therapy
project employs Positive Media Psychology research to highlight and interpret meaningful experiences with games and movies. “With mindfulness, there are even more benefits to gain from intentional consumption of media,” she says, “games can be tools we use to recover or grow, psychologically, and our time with them isn't wasted if they provide us insights or rest we need.”
This list was inspired by the experience of playing the unusually solitary (and long) game The Longing
and the Twitter thread
that followed. In it, you spend 400 elapsed days waiting for the King to wake up and living at a slow pace. The other games offer their own lens on loneliness and solitary seasons of life. These games offer us insight into the benefits of appreciating time alone, such as opportunities for self-reflection, self-discovery, and the chance to curate enriching experiences or environments for ourselves.
Some of the games, like Never Alone
and The Long Dark
place you in a harsh environment that emphasises your diminutive size when faced with the expanse of nature. Other games in the list, like Thomas Was Alone
and Bird Alone
offer you the chance to reflect on friendship and the need to nurture relationships. Then there are games we included like Shadow of the Colossus
that let you get lost in the vastness of its landscape. Finally, a few of the games like The First Tree
invite you to make a connection to other players, once you have come to terms with a journey on your own.
These games’ mechanics and options make it possible to adapt the experience to be accessible for people depending on your physical capabilities.
Remap Controls: Remapping buttons and swapping joysticks (like Fortnite) help customize the player’s way to interact with the game, also helping players that use only one hand.
No Holding: Some games (like Moving Out) also offer the option to avoid having to hold any buttons down for actions like aiming, opening or equipping. You can use simple taps or toggles instead to reduce muscular fatigue.
Sensitivity: Some of these games (like Fortnite) also enable you to adjust control sensitivity as well as controller vibration if that is present.
Fewer Buttons: Simpler controls (like FIFA) are good to consider, as well as those that offer extensive difficulty settings.
Speed: Reducing how fast a game plays (like Eagle Island) is a helpful setting.
Difficulty: Offering customisable difficulty, like how fast a game plays (like Eagle Island) or adding invincibility (like Celeste), and other features allow tailoring the game to the player’s needs.
This list and accessibility details in each game was compiled the help of Antonio Ignacio Martínez
and Kyle “onehandmostly”
. Please be aware that options may vary depending on the platform you choose to play. Also there is no game that works the same for everyone, so be mindful of your own needs when considering this information.
We are used to books, films and radio programs challenging our assumptions on subjects. Adam Curtis, Louis Theroux and David Attenborough have powerfully used film to change perspectives and values.
Less well known is how many video games tread a similar furrow. These are games that not only tackle difficult subjects, but get beneath the usual binary perspectives to create new ways of thinking about these themes.
Eggplant: The Secret Lives of Games
, is a podcast that offers a candid conversation with game creators that dives deep into the art, craft, and process of making games. It's an amazing insight into the mind of people who understand and highlight how game/play mechanics can do unexpected, magical and surprising things.
This is the list of games they have picked as their Game of the Year since 2018. These awards also include board games, escape rooms and game-like TV series. We have included video games here, where we have them on the database. (And in many cases have added video games to the database after listening to the show.)
It's hosted by:
Nick Suttner, an independent game writer/designer/consultant, who has worked on games like Celeste, Bloodroots, and Carto.
Andy Nealen, a game creator and scholar, artist and music maker, architect and structural engineer, and professor of cinematic arts and computer science at USC.
Zach Gage, who makes deep games that are easy to get into, like Really Bad Chess and SpellTower.
Douglas Wilson, who is a co-owner of Die Gute Fabrik, a games studio based in Copenhagen, Denmark. He has worked on Johann Sebastian Joust, Sportsfriends, and Mutazione.
The team is usually joined by Laura E. Hall for the game of the year episodes. She is an artist, writer, puzzle-maker, immersive environment and narrative designer who focuses on the playful intersections of arts, culture, and technology, especially in gaming.
The spaces and places that video games create are often designed with a particular interaction or way to progress through them. However, because games are open to the player, how you play, the direction you move and what you do in the game is up to you.
This means that you can often put video games to unusual uses. Photography is one aspect of this as Paul Buttle recently highlight on Twitter
. All modern video game consoles enable you to capture an image of the screen. At a rudimentary level this allows you to take pictures of your adventures. Beyond this, many games offer a Photo mode that allows you to freeze the action and take control of the camera -- even letting you control effects, depth of field and shutter speed in some cases.
This means you can take really beautiful and engaging pictures in the games you play. Some families have tasked their expert players with capturing a certain type of photograph as they play:
Portraiture - capture images of the people you meet.
Photojournalism - create a photo diary of the events of the game to be annotated later.
Fashion - document the different outfits and wardrobe styles your character chooses.
Sports - capture sporting moments, including not only players, but the crowd and coaches.
Still Life - capture the inanimate, mundane and overlooked elements that make the game world what it is.
Architectural - find ways to photograph the buildings in various states of build, decay and renewal.
Some examples of these projects include:
While many games include characters to interact with, some are specifically designed to make relationships a central element. Whether this is during the rounds of a puzzle game amidst a zombie outbreak or as we race cars around a circuit, they can offer a unique way to think deeply about how we relate to each other and to the games people play.
In contrast to films or books, characters and relationships in video games need to be discovered by the player. Some of my favourite relational moments in games happen amidst other action. Often these other actions – whether shooting, puzzle-solving, or fetching and carrying – serve to underline the difficult, awkward and snatched nature of interpersonal interactions.