In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Horizon Forbidden West in the following lists:
In this series, we are learning how different aspects of video games work by playing games that offer an easy introduction to this one concept. This is designed for people new to gaming, and aims to identify games with the least barriers. In this entry we are looking at big budget games.
These games are big, brash and popular. They have big budgets which means the visual and interactive quality is particularly high. They also have strong and wide ranging player communities.
For new players these can be overwhelming as they combine a number of genres like Strategy games
, Shooting games
, Adventure games
, Role Play games
. Still, they are a good way to see how these different elements combine in a large and ambitious experience.
It’s easy to assume that video games are all about building big cities or running successful economies. There are, however, many games that offer quite the reverse. These games encourage players to consider the impact of their actions on the environment, as well as their interconnectedness to the world in which they live.
The games in this list take inspiration from Alenda Chang’s Playing Nature book
. They offer a chance to consider play from an ecological perspective. As she quotes, “games of environmental responsibility animate our capacity to respond, to affect and be affected, to engage with others: other species, other people, and the otherness of our own planet.”
This might be how a game like Terra Nil
makes the land itself a character in the experience. Or it can be how a game like Eco
establishes the connection between your actions and the other aspects of the environment. Other games, like The Wandering Village
underline how our location in the world impacts on us and others. One family told us about Final Fantasy 7 Remake's
commentary on corporations and ecology. Then there are games of dire warning that let us step into a future where humanity is all but disconnected from the wider environment and hangs on just by a thread.
Other games let us experience our connection to the environment by adventuring in it. From getting lost in Shadow of the Colossus
to finding our way in Journey
, games underline the importance of the spaces in which we play. Experiences like Cloud Gardens
or Viva Pinata
extend this by using play to put us in charge of tending to the natural world. Games like Eastshade
or The Long Dark
invite us to linger in these places and gain an understanding that is crucial to our survival.
Sometimes you just want to play the hero. These games are violent and include shooting but, as with B-movies and 1980s TV series, it’s as much about the quips, characters and fantasy settings as it is about killing. The drama may be peppered with cinematic gunfire but, like those TV series, the real draw is spending time with the heroes every week.
Video games create worlds and then invite us to play in them. These worlds are sometimes nothing like our own. Others, however, look to recreate life-like spaces, or take the real world and bend it in interesting directions.
Weather is a big part of the experience of a video game. It can create a particular mood, a sense of changing time, or can be used to change the mechanics of your interactions.
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.
While many games include characters to interact with, some are specifically designed to make relationships a central element. Whether this is during the rounds of a puzzle game amidst a zombie outbreak or as we race cars around a circuit, they can offer a unique way to think deeply about how we relate to each other and to the games people play.
In contrast to films or books, characters and relationships in video games need to be discovered by the player. Some of my favourite relational moments in games happen amidst other action. Often these other actions – whether shooting, puzzle-solving, or fetching and carrying – serve to underline the difficult, awkward and snatched nature of interpersonal interactions.