OCO is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to OCO in the following lists:
We've worked with SpecialEffect
on this list of games which aims to highlight games that are good for people with reduced fine motor control.
Special Effect is a charity that aims to put fun and inclusion back into the lives of people with physical disabilities by helping them to play video games. They use technology ranging from modified joypads to eye control to find a way for people to play to the very best of their abilities.
“We discussed several conditions which can impact fine motor control such as cerebral palsy, brain injury, digital amputation, Nerve conditions, chronic pain, arthritis/RSI or high spinal injury. People with these and similar conditions might identify with some of the following phrases:
“I can hold on to things well, but I find it difficult to let go”
“I have one hand stronger than the other”
“My fingers don’t move much, but I can move my arms in big movements”
“Doing things with one hand or one hand at a time is easier than using both hands”
“Holding and using a standard controller at the same time can be tricky”
“I would find larger joysticks and buttons potentially helpful”
Along with physical input considerations like mounting your controller to access to more buttons or using peripherals with larger buttons and joysticks, this list focuses on games that meet some of the following criteria:
Require one input at a time either joystick or button: like Mario Kart, Bubbles the Cat or Sonic the Hedgehog.
Offer button remapping: Such as Marvel's Spider-Man or Stardew Valley.
fewer buttons: like Oco, Mario Kart 8, Alto's Odyssey.
Offer motion control: Such as Splatoon, Wii Sports, Arms, Just Dance, Kinect Sports.
Support gamepads rather than requiring keyboards: Such as Luigi's Mansion, New Pokemon Snap, Kirby's Epic Yarn.
Low time pressure and give more time for larger movements: Such as Flower, A Short Hike, Alba, Firewatch, Rocket League.
Turn off the need for rapidly repeated button presses: Such as Sea of Thieves, Biomutant, Assassin's Creed Valhalla.
As well as the games we have picked out below that meet these criteria, there are some common searches on the database that are good for people with reduced fine motor control: 1 Stick + 1 button
, 1 Stick
, 1 Button
, Motion Controls
, Reamp Buttons
or Remap Keys
, Low Pressure
, Rapid Pressing Optional
We hope this list helps you discover games that work for you. If you are struggling to game due to access issues caused by a physical disability do contact SpecialEffect who will offer support free of charge, as capacity allows.
Many games use rhythm as a mechanic to involve the player. But this list is devoted to the games that go one step further, and make you feel like you are creating music while you interact with the game. This may be the singing to other characters in Wandersong
, or be contributing to the orchestral soundtrack in games like Flower
These are games that almost feel like you are playing a music album. They invite you to spend time in a meditative musical state that leaves you with their songs and rhythms in your head for the rest of the day - Pata Pata Pata Pon
The games here can be played with a single button. Although ranging in difficulty they are a good place to start for those needing simpler controls.
It should be noted that many of these games need to be started with more than one button. Some are played by tapping at a fixed point on a touchscreen.
For those needing alternative access there are many possibilities with an accessibility switch. These "switches" come in many shapes and sizes including jumbo buttons, super-sensitive finger switches and sound sensors. In some cases, the spacebar or a Bluetooth keyboard can work just fine. If the player can activate the control and if it can be connected to the games machine, then one-button play becomes a possibility.
This list was compiled with the help of Barrie Ellis
, who runs One Switch
. On that site you can find equipment to enable a far wider range of games to be played by accessibility switch users. OneSwitch also supports a range of other accessible gaming solutions.
In this series, we are learning how different aspects of video games work by playing games that offer an easy introduction to this one concept. This is designed for people new to gaming, and aims to identify games with the least barriers. In this entry we are looking at Action games
Action video games focus on exciting or challenging activities. They are a call to "action", to play your part in exciting events that require hand-eye coordination, good timing, quick reactions and learned skills.
Commonly you will control a character to navigate a level, collect objects, avoid obstacles, and battle enemies. Equipment in the game can help progress. There will be certain points in the game where the action reaches a crescendo, perhaps with a harder "boss" enemy that must be defeated before moving on.
As opposed to Turn-Based
games, that pause while the player decides their next move, action games are usually time-pressured.
games this action is focused on team or individual performance in rounds of play. In Open World
games the action arises through encounters with situations and characters. In platform
games the action focuses on exploration and timed jumps.
Games offer us challenges on many levels. When someone plays a game too much it’s easy to think they are taking an easy route to something entertaining, like junk food. But video games are generally hard work. It takes time to understand their systems, mechanics, objectives and worlds.
There are a small group of games that hone this challenge down to the mechanics of moving around the environment. Whereas many games simplify getting around, these games make the complexity and depth of their movement systems part of the joy of playing them.
Rather than relying on the stats of your character or player, you have to execute the moves yourself with timing proficiency and instinct. Rather than offering assistance, these games leave you to it. Whether you rise through the league tables, or just improve compared to your family, the satisfaction or getting to grips with something so monumentally challenging is really satisfying.
This might be understanding how the propulsion of your car lets you take to the air and hit a perfect shot in Rocket League. Or, perhaps, it’s using the limited running and jumping slightly better than other players to get a win in Fall Guys
. Maybe it’s learning the perfect combination of angles and trajectories in Videoball
. Or it could be learning the complex move lists in a game like Street Fighter.
These games all have in common, a complex control system that can be put to use in imaginative and creative ways to get the edge over your opponents.
Growing up playing video games creates a strong sentimental connection to the sounds, sights and feeling those experiences gave you. Returning to these games in adulthood is a un diversion, but often the experience doesn't live up to the memory.
The games in this list have been recreated (sometimes officially and sometimes unofficially) by developers who love and respect the original while also wanting to update it for modern technology and players.
These games’ mechanics and options make it possible to adapt the experience to be accessible for people depending on your physical capabilities.
Remap Controls: Remapping buttons and swapping joysticks (like Fortnite) help customize the player’s way to interact with the game, also helping players that use only one hand.
No Holding: Some games (like Moving Out) also offer the option to avoid having to hold any buttons down for actions like aiming, opening or equipping. You can use simple taps or toggles instead to reduce muscular fatigue.
Sensitivity: Some of these games (like Fortnite) also enable you to adjust control sensitivity as well as controller vibration if that is present.
Fewer Buttons: Simpler controls (like FIFA) are good to consider, as well as those that offer extensive difficulty settings.
Speed: Reducing how fast a game plays (like Eagle Island) is a helpful setting.
Difficulty: Offering customisable difficulty, like how fast a game plays (like Eagle Island) or adding invincibility (like Celeste), and other features allow tailoring the game to the player’s needs.
This list and accessibility details in each game was compiled the help of Antonio Ignacio Martínez
and Kyle “onehandmostly”
. Please be aware that options may vary depending on the platform you choose to play. Also there is no game that works the same for everyone, so be mindful of your own needs when considering this information.
How hard a game is considered to be depends on who is playing it. A three-year-old tackling Zelda will struggle. But equally a new-to-games-parents will find Mutant Mudds
quickly gets beyond them. The games in this list are known for being difficult. They wear the difficulty as a badge of honour. "None shall pass," except this with the will, time and belligerence to get good enough at this particular activity to beat the high bar the game sets.
This might be grappling with the flying mechanics in Rocket League
, getting endlessly lost trying to find the next guardian in Shadow of the Colossus
or coming up with the right tactic to get enough money for the ship you need in Elite
. Of course, some of these games can be made easier, but to play them at their best is to ramp up the difficulty to max (crushing on The Last Of Us
for example) and let them give you all they've got.
Video games offer an opportunity to inhabit another body. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality.
This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else.
Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket
, the grandparent-escaping Tiger and Bee in Kissy Kissy
, the fractured heartbroken body in Gris
or the haphazard movement of Octodad
we have a chance to reassess our own physicality and how we respond to and treat other people's physicality.
More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. In video games, we step into other bodies so we can better understand our own and those of the people around us.