Osu! is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Osu! in the following lists:
Of the different senses, it's easy to overlook the importance of hearing. We encourage children to read, watch and observe. But just as important is to develop more than just cursory listening.
Despite their name, video
games use sounds just as much as visuals to create their worlds. As well as this, audio is often a crucial aspect of interactions and clues for puzzle solving.
Because of this, video games (like walking in nature) are a powerful way to learn to notice and use the sounds around us. Playing a game with headphones helps the player focus on the sound. Doing this intentionally can help younger players discover a new world of sound in the games they play.
There are games like Limbo
and Super Mario Odyssey
that use sound to set the mood and aesthetic of the play. This is more than just background music as it reacts and integrates with the sounds the player is making while they play.
Then there are games like Uncharted
and Sea of Thieves
that use audio to indicate things happening in the game. Not only what is happening, like the sound of someone boarding your ship, but where that is happening in relation to your character with spatial audio.
There are games where you create the audio with your actions. Touching petals in Flower
adds notes to the classical music. In Mini Metro
you add to the ambient sounds as you place stations and new tube lines.
Finally, there are games where sound is your main way of navigating the world. Games like The Vale
and Frequency Missing
can be played with just sound. This not only offers an accessible experience to those without sight but a chance to engage with a virtual world using just our hearing.
When a young child shines at activities like chess, playing the guitar, maths, tennis, football or public speaking parents and carers are used to recognising talent and helping them develop. However, when a child rises to the top of their age group in competitive video games we are often blind to their talent and opportunities.
The British Esports Association
is a not-for-profit national body established to promote esports in the UK, increase its level of awareness, improve standards and inspire future talent.
It helps teachers, parents, carers and advocates distinguish between obsession and discipline in their children’s video game playing. This opens the door to the adults in children’s lives being ambitious about their game playing and celebrate successes as they would when children pass music exams, win at football and so on.
Esports offers an opportunity not only to prize money (at the top level) and status, but international recognition, travel, personal development and career potential. There are many roles in esports outside of the professional player position, such as coaching, content creation, management, commentating, production and more.
Below is a list of games that are all played competitively in competitions that require high skill, training and talent. Unlike other video games, Esports are typically played competitively with many people tuning in to watch tournaments online on livestream platforms such as Twitch. British Esports
also runs the British Esports Championships for school and college students aged 12+, and has also partnered with Pearson to offer the Level 3 Esports BTEC, the first qualification of its kind.
Video games and toys are two separate things in a child's life. Online and in stores they are sold separately. At home, however, children will move from toys to video games without such strong distinctions. This list draws together all the games that cross over with toys in this way.
Very young players are often drawn to games with toy-like play. Whether Toca Boca
or Sago Mini
offer video game interactions but without missions, tasks or scores. They are games that create space, characters, locations and items for children to make up their own fun.
Then there are games that import physical toys into the play-process of the game. Sometimes this is to have a figure unlock items and save progress like in Skylanders
or sometimes this is to create new ways to interact like Tori
, Hotwheels id or Anki
You can aid the happiness of your brain by taking on activities that generate key experiences and chemicals:
Dopamine for motivation, learning and pleasure.
Oxytocin for trust and building relationships.
Serotonin for significance and importance.
Endorphins for euphoria and elation.
Without serotonin you can feel unstable and find your mood changing rapidly. It's a chemical that helps us with routines where we accept ourselves and find calm. With low serotonin it is hard to feel confident in who we are. This can mean that we worry more and find it harder to learn and remember things.
Along with getting outside for exercise, eating well and nurturing conversations, video games can also help. Games that generate serotonin are those that give to regular simple activities you can complete each day. Games that help build routine are helpful. We may not play these games for long, but they help structure other things around them. Fitness games also complement this, particularly those games that give us a reason to get outside.
Many games use rhythm as a mechanic to involve the player. But this list is devoted to the games that go one step further, and make you feel like you are creating music while you interact with the game. This may be the singing to other characters in Wandersong
, or be contributing to the orchestral soundtrack in games like Flower
These are games that almost feel like you are playing a music album. They invite you to spend time in a meditative musical state that leaves you with their songs and rhythms in your head for the rest of the day - Pata Pata Pata Pon
Video games are often enjoyable because they task you with juggling multiple responsibilities at the same time (not unlike other parts of life). However, there are some games that focus on just one aspect of play.
Shooting games usually require you to navigate through the world as well as dealing with targeting and shooting enemies. On-Rails Shooters and Light-Gun games take over the movement and navigation side of things for you. You are left with the task of targeting and shooting the enemies as they come into view.
These can be classic shooting games, tailored for an on-rails experience. Sometimes a stand-alone game, and sometimes a special edition of an existing franchise. Games like Point Blank, Until Dawn Rush of Blood, House of the Dead
, Dead Containment and Dead Space Extraction.
This can also be games with shooting style targeting that aren't specifically about shooting. Games like Child of Eden, Rez Infinite or New Pokemon Snap. Or games that use targets as part of a skill challenge like Osu!, Pianista or Elite Beat Agents.
Video games offer an opportunity to inhabit another body. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality.
This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else.
Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket
, the grandparent-escaping Tiger and Bee in Kissy Kissy
, the fractured heartbroken body in Gris
or the haphazard movement of Octodad
we have a chance to reassess our own physicality and how we respond to and treat other people's physicality.
More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. In video games, we step into other bodies so we can better understand our own and those of the people around us.
Things don’t stay put. You’re the only one keeping the ship afloat. You can’t get people to do what you tell them. The effort you spend doesn’t produce the results it deserves. Well, in these video games you get to wield complete control over people, things, situations or even whole worlds.
If games offer an escape from chaos, these games are particularly good at granting a sense of satisfying agency and power as they do that. Whether it’s ordering the perfect stock room in Wilmot’s Warehouse
, organising your island in Animal Crossing
, perfectly controlling the flow of traffic in Mini Motorways
or even build civilisation just the way you want it in Civilization
the sense of satisfaction and calm from the achievement is second to none.
These are games made by Australian game developers. Some have featured in the Australian Game Developer Awards
, but others we have found by researching Australian developers online with the help of the IGEA
The list includes games originally made in Australia as well as HD versions and re-releases worked on by Australian game development studios.
Games offer us challenges on many levels. When someone plays a game too much it’s easy to think they are taking an easy route to something entertaining, like junk food. But video games are generally hard work. It takes time to understand their systems, mechanics, objectives and worlds.
There are a small group of games that hone this challenge down to the mechanics of moving around the environment. Whereas many games simplify getting around, these games make the complexity and depth of their movement systems part of the joy of playing them.
Rather than relying on the stats of your character or player, you have to execute the moves yourself with timing proficiency and instinct. Rather than offering assistance, these games leave you to it. Whether you rise through the league tables, or just improve compared to your family, the satisfaction or getting to grips with something so monumentally challenging is really satisfying.
This might be understanding how the propulsion of your car lets you take to the air and hit a perfect shot in Rocket League. Or, perhaps, it’s using the limited running and jumping slightly better than other players to get a win in Fall Guys
. Maybe it’s learning the perfect combination of angles and trajectories in Videoball
. Or it could be learning the complex move lists in a game like Street Fighter.
These games all have in common, a complex control system that can be put to use in imaginative and creative ways to get the edge over your opponents.
How hard a game is considered to be depends on who is playing it. A three-year-old tackling Zelda will struggle. But equally a new-to-games-parents will find Mutant Mudds
quickly gets beyond them. The games in this list are known for being difficult. They wear the difficulty as a badge of honour. "None shall pass," except this with the will, time and belligerence to get good enough at this particular activity to beat the high bar the game sets.
This might be grappling with the flying mechanics in Rocket League
, getting endlessly lost trying to find the next guardian in Shadow of the Colossus
or coming up with the right tactic to get enough money for the ship you need in Elite
. Of course, some of these games can be made easier, but to play them at their best is to ramp up the difficulty to max (crushing on The Last Of Us
for example) and let them give you all they've got.
While a significant portion of video games focus on combat and competition, these titles offer a less aggressive way to progress and win. None of these games enable or require the player to cause harm to another living thing -- even Mario's merciless campaign to stomp on every Goomba he meets bars him from this list. Or then there's catching and selling fish in Animal Crossing that rule that one out.
Many of them are aimed at children and families, but you'll be surprised how many explore deeper, more mature themes in their narratives, or require just as much skill as a fast-paced first-person shooter. This means there's plenty of offer for parents who might lack the reflexes (or interest) to survive a round of Fortnite.
We've focused on the games you might not expect to be played non-violently here, but you can find the full list at Non-Violent Games Of the Day
curated by James Batchelor.