The Last Of Us Part II is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to The Last Of Us Part II in the following lists:
We've worked with SpecialEffect
on this list of games which aims to highlight games that are good for people with reduced gross motor control.
Special Effect is a charity that aims to put fun and inclusion back into the lives of people with physical disabilities by helping them to play video games. They use technology ranging from modified joypads to eye control to find a way for people to play to the very best of their abilities.
Last time we talked about game options which may work well for those with difficulty using fine motor movements. Today we will talk about game options which be more accessible for those who mainly have fine motor control instead. Several conditions which can cause or impact a reduction in gross motor control include; chronic pain, Muscular Dystrophy, Dyspraxia and some Neurological conditions, to name a few examples. People with these and similar conditions might identify with some of the following phrases:
“I find it easier to play if I rest the controller rather than hold it”
“My fingers have more strength when things are positioned well”
“I can’t move my arms much, but I can move my fingers and toes well”
“I find joysticks easier than buttons"
”I find it easier if my hands can stay in one place”
”My body doesn’t move much, but I can move my head really well”
Alongside options such as mounting or resting the controller to alleviate the need to hold and use the controller at the same time, it may also be easier with games that are remappable, require only one input at a time (joystick or button) or have options to reduce button inputs (either for Quick Time Events, or permanently).
Additionally having low force options such as a lighter joystick and light weight external switches using a switch interface like the Xbox Adaptive Controller or Hori Flex could make access easier. Games that meet some of the following criteria:
As well as the games we have picked out below that meet these criteria, there are some common searches on the database that are good for people with reduced fine motor control: 1 Stick + 1 Button
, 1 Stick
, 1 Button
, Remap Buttons
or Remap Keys
, Low Pressure
, Rapid Pressing Optional
, joystick sensitivity
and Co-Piloting with Xbox games
We hope this list helps you discover games that work for you. If you are struggling to game due to access issues caused by a physical disability do contact SpecialEffect who will offer support free of charge, as capacity allows.
We've worked with the Mermaids charity to find games that create space for gender identity including trans, non-binary, gender diverse perspectives. Mermaids
has been supporting trans, non-binary and gender-diverse children, young people, and their families since 1995.
The games in this list offer a chance to play as a wide range of genders as well as assigning various roles to characters regardless of their identity.
Some games, like Animal Crossing
, offer a chance to step out of the common binary choices and instead play as a character without having to define a specific gender identity. Other games, like A Fold Apart
, allow players to combine genders, roles, careers and relationships as they want. Then there are games, like The Last Of Us II
, that include trans, non-binary, gender diverse characters.
The games in this list all offer space to consider these topics and themes through different lenses and experiences. They can provide parents, carers and young people with common (non-confrontational) ground and are a unique way to gain understanding of this complex area of life.
These games go above and beyond just adding a few difficulty settings. They consider a wide range of ability and accessibilities by offering customisable difficulty settings as well as special low pressure or assist modes that aid progress.
In this series, we are learning how different aspects of video games work by playing games that offer an easy introduction to this one concept. This is designed for people new to gaming, and aims to identify games with the least barriers. In this entry we are looking at big budget games.
These games are big, brash and popular. They have big budgets which means the visual and interactive quality is particularly high. They also have strong and wide ranging player communities.
For new players these can be overwhelming as they combine a number of genres like Strategy games
, Shooting games
, Adventure games
, Role Play games
. Still, they are a good way to see how these different elements combine in a large and ambitious experience.
Autism affects the way people communicate and experience the world around them. It is a spectrum of developmental conditions, including Asperger’s Syndrome. Many autistic people play games to have fun, relax, connect with others and build skills. This is a list of games we have put together with some of Autistica’s Autistica Play
Ambassadors, to highlight games that have been enjoyed by autistic people.Autistica
is the UK’s national autism research charity. It focuses on giving autistic people the opportunity to live long, happy, healthy lives. It does this by funding research, shaping policy and working with autistic people to understand their needs.Cognitive Pressure:
Some autistic people may take time to process information and could feel pressured by time limits. Games like A Short Hike
let you progress at your own speed, without being on the clock. Other games, like Townscaper
or Stardew Valley
, help here by not making game tasks time-limited or requiring quick reactions. Then there are games, including Rocket League
and Eagle Island
, that let you adjust the overall speed of play.Difficulty Settings:
Autistic people may prefer to tailor their experience based on how they are feeling. Some days they may want more of a challenge than others. Adjust how hard the game is. Some games like Subnautica
or Bad North
let you set the overall difficulty. Others, like Mario Kart
or The Last of Us Part II
let you adjust specific aspects of difficulty. Then there are games like Marvel’s Spider-Man
or Immortals Fenyx Rising
, that allow you to adjust the difficulty as you play.Sense of Control:
The real world can be an overwhelming place with constant change and unpredictable situations. Games like Viva Pinata
or The Sims
let you play in a world where you control the variables. Other games, like Mini Metro
or Mini Motorways
offer a chance to work with systems and see how changes impact outcomes. Then there are games that magnify this, like Factorio
or Planet Coaster
, by letting you create interconnect systems and tweak for the desired result.
As Autistica helpfully highlights, every autistic person is different. While many autistic people are able to learn, live and work independently, some have learning differences or co-occurring health conditions that require specialist support. Finding a game that can be a positive experience can therefore take some time and investigation.
These games’ mechanics and options make it possible to adapt the experience to be accessible for people depending on your physical capabilities.
Remap Controls: Remapping buttons and swapping joysticks (like Fortnite) help customize the player’s way to interact with the game, also helping players that use only one hand.
No Holding: Some games (like Moving Out) also offer the option to avoid having to hold any buttons down for actions like aiming, opening or equipping. You can use simple taps or toggles instead to reduce muscular fatigue.
Sensitivity: Some of these games (like Fortnite) also enable you to adjust control sensitivity as well as controller vibration if that is present.
Fewer Buttons: Simpler controls (like FIFA) are good to consider, as well as those that offer extensive difficulty settings.
Speed: Reducing how fast a game plays (like Eagle Island) is a helpful setting.
Difficulty: Offering customisable difficulty, like how fast a game plays (like Eagle Island) or adding invincibility (like Celeste), and other features allow tailoring the game to the player’s needs.
This list and accessibility details in each game was compiled the help of Antonio Ignacio Martínez
and Kyle “onehandmostly”
. Please be aware that options may vary depending on the platform you choose to play. Also there is no game that works the same for everyone, so be mindful of your own needs when considering this information.
After the Wii's success, PlayStation added motion controls to its PlayStation 3 controller. Although a novelty at first, this continued to mature in PlayStation 4 games and its DualShock 4 controller that included motion detection as well as a Touchpad and speaker.
The games in this list make intelligent use of the motion controls and other interactive features of the DualShock PlayStation 4 and PlayStation 3 controller.
This ranges from games like Journey
that lets you control the direction you are looking with controller motion, to Tearaway
that uses the gyroscope and touch pad to launch objects from the controller to the screen. Then there are games like Gravity Rush
that use motion to direct movement.
Some of these games use motion controls to complement traditional use of sticks for aiming and movement. You can use the Motion Aiming accessibility search
to find more of these games on the database.
Growing up playing video games has taught us that controllers with two sticks are a good way to move around a game. One controls looking and the other controls movement. Or maybe you prefer a mouse and keyboard?
However, the prevalence of these somewhat awkward schemes (similar to the prevalent but inefficient QUERTY keyboard layout) means that motion controls are often overlooked. This was made worse when the Wii failed to offer many high-end games and made motion synonymous with kid’s games.
The reality of well-implemented motion controls for aiming can make a profound difference to how approachable and accessible the experience is -- especially if two sticks don’t work for you or are unfamiliar.
We’ve worked with Jibb Smart
on this list of games that offer motion controls that work as a viable (and often enhanced) replacement for stick control. He is pioneering well-executed motion controls and has created open-source tools JoyShockLibrary and JoyShockMapper to help explore the potential offered by the gyroscopes in these controllers. His website GyroWiki
teaches developers how to implement these features well. In this list, we highlight games that put motion controls to good use in a way that is effective and well-executed.
Much of Jibb’s work focuses on the potential of gyro aiming. “It replaces the mouse with gyro controls. And since mouse control is a core pillar of PC gaming, it bridges a significant gap between PC and console players.” But motion controls is a very broad category. It’s worth breaking it down into more specific types of control that can help players in different ways:
Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism. This is sometimes known as Gyro-Aiming. Games like The Last of Us Part II and Rogue Company provide this ability to replace one of the sticks or mouse with gyro controls. This usually requires the ability to calibrate these controls to taste. Search database for Motion Aiming games.
Motion Pointing: Can use the direction of the gamepad to move a cursor-target around the screen like a mouse. Games like Ghost Squad, World of Goo and Boom Blox use this to offer a light-gun experience. Search database for Motion Pointing games.
Motion Tilting: Can use movements of the gamepad to replace steering or left/right movement with sticks. Games like Forza, Mario Kart and Wipeout offer this to enable you to steer left or right by tilting the controller. Search database for Motion Tilting games.
Motion Gesture: Can motion with the controller to direct an in-game action. This can be a nuanced one-to-one motion for analogue sword (Zelda Skyward Sword) or bat movement (Wii Sports Resort). It can also be a simple shake to trigger a one-off action, like in Super Mario Galaxy. Search database for Motion Gesture games.
Games use the spaces they create to tell stories. Some games do this by locking you in a key moment where the time of day doesn't change. Other games let you explore and revisit places at different times of day.
These day-night cycles invite players to explore at different times not only to find different things to do but to see how different locations change visually and audibly at different times of day.
Some games, like The Long Dark
, do this to offer a different environmental challenge at night, when the sun is in and the cold wind really affects your character. Other games offer more unusual ways to tie in-game light levels to the real world, like Unmaze
that uses your smartphone's camera to determine how much light there is in the game.
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.
Video games are a medium that can be enjoyed by a diverse audience, but sometimes, Deaf or hard of hearing players can struggle to enjoy a game due to information not being conveyed to them properly. Audio cues without visual indicators or captions, spoken narrative or direction without subtitles, for example.
However, games that include well-illustrated subtitles or captions can enable these players to understand what's being spoken through dialogue, and what's going on in the surrounding area.
Providing subtitles and captions is a good first step. But also important is that subtitles are readable and stand out from the game. Some games do this by adding a background, or a heavy drop shadow behind the text while others use colours to separate different meanings. Metro Exodus, for example, will inform the player where an enemy is located in the world through captions.
Where audio is used to locate events in the game world, a visual representation of this information is helpful. Games such as Fortnite
have an audio visualiser ring that identifies where key audio (and the related event) is coming from. Assassin's Creed Odyssey
uses a similar feature to indicate nearby dangers.
Games that enable Deaf and hard of hearing players with subtitles, captions and visual indicators are hugely welcomed by the community, with wider accessibility benefits for other players who can opt to benefit from these interface enhancements as well.
While many games include characters to interact with, some are specifically designed to make relationships a central element. Whether this is during the rounds of a puzzle game amidst a zombie outbreak or as we race cars around a circuit, they can offer a unique way to think deeply about how we relate to each other and to the games people play.
In contrast to films or books, characters and relationships in video games need to be discovered by the player. Some of my favourite relational moments in games happen amidst other action. Often these other actions – whether shooting, puzzle-solving, or fetching and carrying – serve to underline the difficult, awkward and snatched nature of interpersonal interactions.
Each year, journalist Simon Parkin picks the top games for New Yorker magazine. Along with a look back on the major events in video games, these offer a window on the games that stood out for innovation, novel interactions as well as perfect execution.
This includes games from the following years: 2021
The British Academy Games Awards are presented annually to recognise, honour and reward outstanding creative achievement in Games. The awards categories reflect the wealth and diversity of the games sector.
The awards started in 2004 and are presented by the British Academy of Film and Television Arts (BAFTA). For parents, they are a great way of discovering brilliant games to play in their family. The games included here are from these categories:
The Family Games Award highlights games that will work really well for parents and children. These often include multiplayer features and feature a cast of family-friendly characters.
The Games Beyond Entertainment award is also of interest as this highlights more unusual games with an emphasis on storytelling that addresses topics that parents may find appealing themselves.
The Game Awards highlight the best video games each year. It's an award produced and hosted by Geoff Keighley. Games are selected by video game news organizations who then vote on the games to choose the winners in each of the categories.