The Legend of Zelda: Skyward Sword is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to The Legend of Zelda: Skyward Sword in the following lists:
We spend our lives in buildings every day. Our homes, offices, shopping malls, cathedrals, stations, bridges and even public toilets have all been designed. Video games mirror and magnify this built environment in different ways.
Some, like Assassin's Creed
, Grand Theft Auto
and Forza Horizon
recreate virtual versions of familiar places. Others, like The Witcher
, Legend of Zelda Twilight Princess
, create their own cities and buildings. Then there are games like The Legend of Zelda Breath of the Wild
or The Last Of Us
that drop you in a once-great but now ruined architecture.
Along with these pre-built spaces, there are also games that invite you to affect and rebuilt the architecture of a world. Games like Townscaper
allow you to easily create series of buildings and consider how one structure relates to those around it -- like a street-scene generator. Then there are games like Animal Crossing
, that offer a social context in which to apply your architectural and landscaping skills.
Then there are games that build spaces that would be impossible in real life. From the Escher-like Manifold Garden
to the scale-confounding Superliminal
, these games can play with perspective and movement to not only confuse the player but open new possibilities in perceiving buildings.
Finally, there are games with breathtaking architecture. Whether it's the atmospheric lighting of Control
, the climbable buildings of the Uncharted
series or Shadow of the Colossus
vast cathedral-like structures, video games often create original spaces that stop you in your tracks.
The video games in this list create space to notice, reflect and try your hand at architecture. They are fun, but they are also important because the design of the spaces we spend time in have profound effects on how we feel, think and move.
Growing up playing video games has taught us that controllers with two sticks are a good way to move around a game. One controls looking and the other controls movement. Or maybe you prefer a mouse and keyboard?
However, the prevalence of these somewhat awkward schemes (similar to the prevalent but inefficient QUERTY keyboard layout) means that motion controls are often overlooked. This was made worse when the Wii failed to offer many high-end games and made motion synonymous with kid’s games.
The reality of well-implemented motion controls for aiming can make a profound difference to how approachable and accessible the experience is -- especially if two sticks don’t work for you or are unfamiliar.
We’ve worked with Jibb Smart
on this list of games that offer motion controls that work as a viable (and often enhanced) replacement for stick control. He is pioneering well-executed motion controls and has created open-source tools JoyShockLibrary and JoyShockMapper to help explore the potential offered by the gyroscopes in these controllers. His website GyroWiki
teaches developers how to implement these features well. In this list, we highlight games that put motion controls to good use in a way that is effective and well-executed.
Much of Jibb’s work focuses on the potential of gyro aiming. “It replaces the mouse with gyro controls. And since mouse control is a core pillar of PC gaming, it bridges a significant gap between PC and console players.” But motion controls is a very broad category. It’s worth breaking it down into more specific types of control that can help players in different ways:
Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism. This is sometimes known as Gyro-Aiming. Games like The Last of Us Part II and Rogue Company provide this ability to replace one of the sticks or mouse with gyro controls. This usually requires the ability to calibrate these controls to taste. Search database for Motion Aiming games.
Motion Pointing: Can use the direction of the gamepad to move a cursor-target around the screen like a mouse. Games like Ghost Squad, World of Goo and Boom Blox use this to offer a light-gun experience. Search database for Motion Pointing games.
Motion Tilting: Can use movements of the gamepad to replace steering or left/right movement with sticks. Games like Forza, Mario Kart and Wipeout offer this to enable you to steer left or right by tilting the controller. Search database for Motion Tilting games.
Motion Gesture: Can motion with the controller to direct an in-game action. This can be a nuanced one-to-one motion for analogue sword (Zelda Skyward Sword) or bat movement (Wii Sports Resort). It can also be a simple shake to trigger a one-off action, like in Super Mario Galaxy. Search database for Motion Gesture games.
Flick Stick: Enables you control the direction you are facing in a game by pressing the controller stick in that direction, rather than a left or right relative motion. Once you are facing a direction, rotating the stick moves the camera by the same degree. The result is a quicker and simpler way to control your orientation in a game world.
Games use the spaces they create to tell stories. Some games do this by locking you in a key moment where the time of day doesn't change. Other games let you explore and revisit places at different times of day.
These day-night cycles invite players to explore at different times not only to find different things to do but to see how different locations change visually and audibly at different times of day.
Some games, like The Long Dark
, do this to offer a different environmental challenge at night, when the sun is in and the cold wind really affects your character. Other games offer more unusual ways to tie in-game light levels to the real world, like Unmaze
that uses your smartphone's camera to determine how much light there is in the game.
Edge Magazine is a prestigious and long running print magazine. Started in 1993, it became known for good writing and a high bar for game scores. It was three years before Edge gave a game a rating of ten out of ten.
These perfect scores are far and few between:
Super Mario Bros. (1985)
Super Mario 64 (1996)
GoldenEye 007 (1997)
Gran Turismo (1997)
The Legend of Zelda: Ocarina of Time (1998)
Advance Wars (2001)
Halo: Combat Evolved (2001)
Half-Life 2 (2004)
Resident Evil 4 (2005)
Halo 3 (2007)
The Orange Box (Portal) (2007)
Super Mario Galaxy (2007)
Grand Theft Auto IV (2008)
Red Dead Redemption (2010)
Super Street Fighter IV (2010)
Super Mario Galaxy 2 (2010)
Rock Band 3 (2010)
Dark Souls (2011)
The Legend of Zelda: Skyward Sword (2011)
The Last of Us (2013)
Grand Theft Auto V (2013)
Bayonetta 2 (2014)
The Legend of Zelda: Breath of the Wild (2017)
Super Mario Odyssey (2017)
The Wii created a new genre of motion-controlled video games. But it's initially Wii Remote controller was a little limited. Nintendo shortly brought out addition that added more one-to-one detection of movement: Motion Plus.
You could purchase the Motion Plus block and plug it into existing Wii Remote controllers, or purchase updated Wii Remote controllers that included Motion Plus. These newer controllers are indicated by the Motion Plus nomenclature on the bottom. This nuanced motion-controlled continued on to the Wii U in games that used the Wii Remote controls and needed extra fidelity for the player.
Wii U Party minigames, Nintendo Land
, Table Tennis and Archery in Wii Sports Resort
as well as the exploration and combat in Zelda Skyward Sword
each stand out as really good use of this extended Motion Plus controls.
The Switch took the motion control Wii Remotes of the Wii and Wii U and attached them to the screen. This offers a versatile way to play on the go or on the TV (with the controllers detached. However, it also means that there are fewer games designed solely around the Joy-Con motion control abilities.
This list highlights games that you need to play with those Joy-Con controllers detached from the Switch. They offer true motion controls rather than a bit of tilting. This is in addition to the Gyro/Motion aiming we list
in our accessibility section.
This may include games where you use the Joy-Con to aim at the screen, like the second playing in Mario Odyssey
. Or games where you use the Joy-Con as the main player and target with motion, like Western 1849 Reloaded
. Then there are games where you perform motions with the Joy-Con controllers to interact with the world or propel yourself forward, like Snipperclips
or Go Vacation
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.
These are games made by Australian game developers. Some have featured in the Australian Game Developer Awards
, but others we have found by researching Australian developers online with the help of the IGEA
The list includes games originally made in Australia as well as HD versions and re-releases worked on by Australian game development studios.
In this series, we are learning how different aspects of video games work by playing games that offer an easy introduction to this one concept. This is designed for people new to gaming, and aims to identify games with the least barriers. In this entry we are looking at big budget games.
These games are big, brash and popular. They have big budgets which means the visual and interactive quality is particularly high. They also have strong and wide ranging player communities.
For new players these can be overwhelming as they combine a number of genres like Strategy games
, Shooting games
, Adventure games
, Role Play games
. Still, they are a good way to see how these different elements combine in a large and ambitious experience.
One of the most overlooked aspects of modern game controllers is the speaker. Although many games do little with it, there are a handful that extend the play experience substantially with the experience of sounds happening in your hands as well as on the TV.
The PlayStation 4 DualShock and PlayStation 5 DualSense both offer a speaker on the controller. This is used by games like Grand Theft Auto
to double as a speaker in the game world, like the police radio in your car so you can scan frequencies in your hands to locate crimes going down. On the F1 games the speaker is used for the voice of the pit crew, as well as the race announcer. Tearaway
uses the speaker in conjunction with Touchpad to interact with a creature. Transistor
used the speaker so your sword could speak to you in a more direct way.
On the Wii U the GamePad speaker was used in a range of ways, most successfully to offer musical harmonies with the sound from the main TV. It's surprisingly effective at creating this choral effect for a range of games like Nintendo Land
The Wii has one of the most innovative uses of the speaker on the controller. In No More Heroes it's used as a phone, in pre-boss fights, Sylvia would call you so you would need to hold the speaker to your ear to answer. In Red Steel multiplayer mode, each player holds the Wii Remote to their ear and it would whisper "You're the secret killer" to one person, along with individual instructions to each of the other players.
There are then other peripherals that make sound to extend the experience of playing. The Skylanders
Trap Team Portal, for instance, played audio that went back and forth to the big screen to make it sound like trapped enemies were being sent into the TV.