Sequence Styles of Play
These Styles of Play define different ways that games sequence of turns. This describes how play is ordered and how players organise themselves to play the game.
Roguelike
STYLE OF PLAY
Roguelike games have become a popular way to offer progression to players. These are games usually played in goes or runs that end and then you start again. It was popularised by the game Rogue which required players to battle a dungeon until they died (or escape with the loot) and then try again.
15/02/2023 13 months ago
Turn-Based Play
STYLE OF PLAY
Some games are played without being able to stop. The action continues with or without you. Turn-Based games wait for your next action before the proceed. This not only slows things down and reduces pressure, but also opens the possibility for more strategy and decision based play.
17/02/2022 2 years ago
Real World Clock Affects Play
STYLE OF PLAY
Video games create fantasy space in which we play. These are often enjoyable because they are an escape from everyday life. Some, however, want to become a part of our day. One way they do this is to make things happen in the game in accordance with the time (and sometimes date) in the real world.
17/02/2022 2 years ago
Asynchronous Play
STYLE OF PLAY
Asynchronous multiplayer are usually competitive but can be cooperative. Unlike other games, you don't have to play at the same time. Perhaps your opponent is in a different time zone, you are playing years after the person you are competing against, or perhaps you have a job or family commitments that the only game time is when the person you are playing against is in bed.
31/01/2022 2 years ago
Asymmetrical Perspectives
STYLE OF PLAY
Asymmetrical style of play can be either competitive or cooperative, but here each player has a different role or view of the game world.
31/01/2022 2 years ago
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