
We've documented 8 accessibility features for 10 Second Ninja X. Strongest in Getting Started and Visual but also has features in Audio, Controls and Reading to reduce unintended barriers. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
10 Second Ninja X is a super-fast puzzle game with a difference: every level lasts ten seconds or less. In each level, your challenge is to destroy all of the enemies on screen before the timer runs out. The faster you complete each level, the higher the star ranking you receive.Release Date: 29/06/2016
Price: 90% off
Out Now: PC, PS Vita, PS4, Switch, Xbox One and Xbox Series X|S
Content Rating: PEGI 7
Players: 1
Genres: Action, Platform and Puzzle
Accessibility: 8 features
Components: 2D Side-On and Pixels
Developer: Game Design Dan (@GameDesignDan)
Costs: Purchase cost
We've documented 1 accessibility feature for Controls in 10 Second Ninja X which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
If you want to play 10 Second Ninja X, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We haven’t documented any accessibility features for Difficulty in 10 Second Ninja X which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to 10 Second Ninja X, and offer accessibility features for Difficulty:
We've documented 2 accessibility features for Getting Started in 10 Second Ninja X which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
If you want to play 10 Second Ninja X, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 1 accessibility feature for Reading in 10 Second Ninja X which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
If you want to play 10 Second Ninja X, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We haven’t documented any accessibility features for Navigation in 10 Second Ninja X which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to 10 Second Ninja X, and offer accessibility features for Navigation:
We've documented 2 accessibility features for Visual in 10 Second Ninja X which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
If you want to play 10 Second Ninja X, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We've documented 2 accessibility features for Audio in 10 Second Ninja X which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing: No audio cues are necessary to play the game well.
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Wesley Williams