Posted: 2 years ago, last updated 5 months ago.
Play involves making choices about how to spend resources and where to put your people to work. But also, you must choose whether to be generous and how to deal with strangers. It's a game with plenty of unexpected turns, both in the story but also in how you interact with it. What starts as a resource management style of game, eventually evolves into an experience not far from Pokemon.
Along the way, you learn not only how to look after communities and maximise resources but question whether it is you, or the others that you meet that are actually the heroes of the story. In the end you face the question of whether you are actually the bad guy.
You can play this game in the following styles:
Although the game starts as very low pressure, this does increase as you play and the interactions get more time-bound.
As noted by Aaron Spelker, the map navigation later in the game provides written descriptions not only of what is around you but which directions you can go. Events that happen on the map are described textually, including where enemies are. This enables the game to be played with a screen reader.
Diversity and Inclusion
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