Posted: 9 months ago.
Single-player involves exploring five different biomes. Each run down the ramp and glide is intentionally short. Each time you can tweak your trajectory so either get a little bit further, or use you momentum to head in a different direction. You get three goes on each area before moving on, which can be a little frustrating for completionists, but offers good reason for multiple runs.
Multiplayer is a competition like Monkey Target (in Monkey Ball games). You play with up to four people in split screen mode and each roll down the ramp and then glide around collecting hearts and then landing on a target. There are different routes to take on your way to the target.
In either mode, the aim is to collect items and power-ups to aid you on your way to the target. At the end of each level you get points for your performance. You are rewarded for taking more difficult routes and how close you land to the target at the end. As you beat the high score you get new challenges unlocked.
5+ year-olds usually have the required skill to enjoy this game. Very young children will need some patience and possibly help to get good scores. But provided they are willing to keep trying and failing they will warm to the simple fun and characters. Older children will enjoy the competitive route-finding and momentum management aspects of play.
Although there are no specific difficulty settings, levels are designed to have easier targets in each level, which offers a low pressure option. There is a clock but this is generous and you are unlikely to run out of time. You can unlock additional levels based on score, but these thresholds are designed to be achievable for most players.
The early levels can be played with no penalty which offers a good way to practice. Before you start a run you get a visual preview of the map to highlight areas of interest.
You use the stick to roll around the level when on the ground. When flying, you use the stick to direct yourself. You use the A button to switch back to the ball when in the air. Optionally, you can control the camera with the right stick or L and R buttons.
You can set your character to be Black or Red which are always well contrasting with the game level. You can also specify a pattern to your character.
The camera avoids pitching up or down to ease motion sickness. The auto camera is also slow to map to your current direction of motion. Colours have been selected to avoid some colourblind issues.
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