A Case of Distrust is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to A Case of Distrust in the following lists:
Like a good crime drama or whodunnit novel, solving mysteries and puzzles is a good way to engage in a story. However, rather than just watching these mysteries while someone else does the heavy lifting, these video games place you firmly in the role of the detective. Gathering statements, sifting evidence and making intelligent leaps of deduction requires care and attention. These investigations makes these games slower than others, but it’s worth the effort each time you find the correct conclusion and move the story on.
These games present you with a mysterious scenario to be solved. Whether with direct puzzles, locations to investigate or crime scenarios to deduce, they offer a unique, first-hand sleuthing challenge.
Games often offer us the chance to step into the shoes of powerful and fantastical characters. These power fantasies are exciting and exhilarating. There are many games that invite us to step into the shoes of the disempowered.
Games where you play the underprivileged or discriminated against, not only provide information about how these unjust imbalances exist in the world, but (to some extent) what it feels like to be on the receiving end of discrimination.
The logo on this page is the PEGI Discrimination descriptor. It indicates that the "game contains depictions of ethnic, religious, nationalistic or other stereotypes likely to encourage hatred. This content is always restricted to a PEGI 18 rating (and likely to infringe national criminal laws)." You won't see this on any game because the game would also be breaking the law.
The games in this list address ethnic, religious and nationalistic themes, but in a way that shines a light on discrimination and injustice. In a small way they can help us grow in our sensitivity and awareness of these issues.
We invited visually impaired video gamer, activist and campaigner
Dr Amy Kavanagh to compile a list of games with helpful, well thought out and intuitive navigation. As a streamer and disability consultant, Amy passionately advocates for gaming to be accessible for everyone...
One of the joys of gaming are the places you get to explore that you would never be able to visit in real life. This is particularly important to me as a low vision gamer. I often face barriers when navigating the world, so it’s thrilling when I get to experience driving a fast car in the dystopian London of
Watch Dogs Legion, swinging through New York as
Spider-Man or climbing a mountain on a secret pirate island as Nathan Drake in
Uncharted 4.
Studies have shown that gaming improves both spatial awareness and navigation skills. However, getting unintentionally lost in a game is an all too common and very frustrating experience. Not knowing where to go or feeling confused about how to move from one location to another can be a challenge for many gamers, including new or younger players, low vision gamers like me and those with cognitive impairments.
The games in this list make exploring a virtual world smoother and finding your next mission fun rather than frustrating! There are some important factors that make games easier to navigate and can support you to improve your way-finding skills:
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Maps: A great starting point for being able to find your way around a game is a clear and detailed map. As in games like Spider-Man, it’s important that the world map is available from the beginning and supported by an easy to follow mini-map permanently on screen.
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Head Up Displays: Heads Up Display or Navigational Display provides information about the relationship between your character or avatar and the space they are existing in. As in games like Horizon Zero Dawn features like a compass, distance counter or radar can all be used to indicate in which direction an objective is.
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Objectives: Giving objectives, missions, collectables or even key interactions different colours or symbols means you can learn your way around a game quickly. As in games like Assassin’s Creed Valhalla, it’s even better when you can customize these symbols so they are larger or appear more frequently. Alternatively, making objectives obvious using lighting, key colours or camera views can make a game more navigable without adding complicated HUD mechanics.
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Directional Cues: Once you have reached your destination, prompts or clues about where you might find what you are looking for are also important. As in games like The Last of Us Part II this can include a camera view that will snap in the right direction, arrows or pointers, haptic feedback, audio cues or dialogue.
Some of my favourite games bring together these elements to make exploring a virtual world a treat rather than a chore. The standout example has to be
The Last of Us Part II, designed with blind and low vision consultants, the game is possible to find your way through even with no useful vision. The combination of audio cues and haptic feedback means you can enable constant prompts to help you navigate a dystopian and sometimes terrifying world.
A game that combines a range of directional information into a fun experience is
Spider-Man and the sequel
Miles Morales. From the option to swing through the city in high contrast mode, to the large objective icons and pinging backpacks, it’s easy to find your way around the richly detailed environment of New York city. So now it’s time to voyage into the digital unknown, here are some easier to navigate game to help you on your way.
Video games are sometimes criticised for pillaged historical cultural contexts as places to pitch their shooting battles. Many games do treat historic periods or military battles to embellish the visuals with a realism.
There are, however, all sorts of games that use history as more than window dressing. This might be something as simple as accurately creating period-appropriate weapons and uniforms, like in
War Thunder or
Enlisted. This might also be offering the player to experience battles not from the perspective of the victors. Or, like in
This War of Mine, what is was like for those caught up in conflict as civilians.
Beyond warfare, games offer a wide array of accurate depictions of different civilisations and eras.
Through the Darkest of Times is a strategy game that conveys the sombre mood of the dark period of history between January 1933 and May 1945.
The Forgotten City is a mystery adventure set in the final days of a cursed Roman city.
Treasures of the Aegean is a Tin Tin-style tomb raiding adventure game with a surprisingly accurate bronze age Aegean civilisation.
There are other games that introduce historical techniques and tools. In
Heaven’s Vault you play an archaeologist translating an ancient alien language whose decrypting weaves through an unfolding drama. In
Return of the Obra Dinn you revisit the moment of death of 60 sailors on an ancient ship and use evidence to piece together their identity and what happened.
Other game recreate a time periods' architecture and culture so you can explore it first hand.
Discovery Tour is a special mode that uses the worlds created for the main Assassin’s Creed games to offer an historical exploration experience. Discovery Tour: Viking Age is set in Britain and Norway, around 870 AD. It sheds light on the Viking era and allows players to discover more about the history and traditions of the time.
Raji: An Ancient Epic is a running and jumping puzzle game drawing on Hindu and Balinese history. Taking inspiration from tales like Mahabharata and Ramayana you play a young girl named Raji who is chosen by the gods to defend the human race.
There are even games that help players appreciate the scale of history and time.
Deep Time Walk is a game where you go for a walk as you listen to a history of the earth that's tied to each step. The game calculates your speed and distance to match your real-world progress and translates it to a journey across 4.6bn years of time, taking in every key evolutionary event as they occur.
Games tell stories about people and places. This can be similar to books and films, offering snapshots, flashbacks and poignant scenes that form a life. Because we can explore the spaces where games happen, they can also tell stories by the things we find.
Games often use their character's possessions to tell us about them, as much as what they say or look like. Favourite toys, carefully written letters, hurried notes, pictures on the walls, dilapidated architecture, menus, vehicles, ticket stubs. The objects of our lives tell a story about who we are and what is happening to us.
Games like
The Sims or
Animal Crossing enable us to use possessions to create spaces that reflect the character we are playing. In
, we are given a prized camera and bird book from our grandparents to tell the story of their bond and trust.
Some games let us get to know characters solely through their possessions. In
Unpacking we spend hours placing and arranging someone's things, and as we do we get to know them (and their hopes, loves, losses and travels) deeply. In
The Last of Us we find people's notes and possessions abandoned. In this we find the story of a world in panic, but also of the people's lives before everything went wrong.
Other games use possessions as an important part of how we interact with the world. In
Overboard, for example, we need to use medication, ear rings and clothing to tell a story that the other characters in the world believe (one where we didn't murder our husband).
Finally, games use possessions sentimentally to connect us to the past of characters. In
Hindsight we are asked to decide which objects to keep and which to let go of. In
Before I Forget, possessions offer a gateway to our own fraying memories.
However games use these possessions to tell stories, it's always worth slowing down, noticing the objects we are rushing past and reading the literal and metaphorical notes about the world in which we are playing.