In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Beat! Talk! in the following lists:
The games in this section have been selected because they get players doing absurd activities and chuckling together. It’s tongue-in-cheek entertainment with challenges that don’t take themselves too seriously – not seriously at all, in fact. Video games have their roots in fun and play. This makes them an excellent way to forget the worries of the day and dive into some silly fun together.
Whether it's the crazy puzzles in
Baba is You or Twister-like contortions of
Fru or stomach churningly difficulty of walking in
Octodad Deadliest Catch, these are games that will make you shriek and laugh together. Then there are silly multiplayer games like
Super Pole Riders,
Heave Ho or
Wii Party where parents, carers and children take on bizarre or precarious challenges. The play often descends into giggling and laughter.
For those learning to read, or learning to read English as a second language, video games offer an opportunity play and interact with the meaning of words. Many games include written dialogue or subtitles of the spoken performances, but more interesting in this context are games that use words and sentences as the form of interaction.
There are games like
A Dark Room, that offer nouns and verbs as the means of interacting with the world. There are games like
Scribblenauts, that let the player enter words to conjure items to solve problems. There are games like
Nanotale where you need to enter words to record items in your catalogue and advance the story.
Other games are also useful to those learning English as a second language as you easily can switch between different languages. Also you can play dialogue heavy games at your own pace as the action won’t advance without you.
We have partnered with the
National Literacy Trust to create this resource of video games that encourage and enable reading and writing skills.
The National Literacy Trust is a charity dedicated to improving the reading, writing, speaking and listening skills of children and young people who need it most, giving them the best possible chance of success in school, work and life.
Video games have significant benefits for children who are reluctant or struggling readers. They give them access to stories through interaction and world building which they may not have been able to read in print. Video games also have benefits for families where parents may not be confident readers, meaning that sharing stories as a family is still accessible to all. The rise of video games on smartphones and tablets, as well as more affordable game consoles has made the sharing of interactive stories easier.
There are different ways that video games create this kind of collateral reading and aid literacy:
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Reading In Games: Video games offer all sorts of reading at all levels. This can be from simple narrative in a game like Florence to dialogue in a game like Mutazione or even just identifying useful items and game mechanics with in-game descriptions in a game like Zelda Breath of the Wild. Then there are games like Thousand Threads that help players think about the power and the consequence of words.
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Reading Around Games: Video games create worlds that often spawn secondary texts. This can be official novels that expand the world or guide books that offer instructions and help. Knights and Bikes, for example, has spin off books, a cartoon series and recipes to read.
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Routes Into Books: Many popular book series, such as Beast Quest, offer a range of video games as an easy first step into those worlds that lead to then reading the books themselves.
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Communication Around Games: As well as reading, games encourage all sorts of creative output. This can be to contribute to the many online forums and message boards to talk about the game. This can also be to write fan-fiction after being inspired about a game world or character. The Sims, for example, has an avid community writing and creating all kinds of content online.
It can seem that all children do these days is stare at their screens and play video games. We worry about screen time and what the violence, addiction and gambling is doing to their brains.
However, along with screen time comes many other things we can celebrate. All kids do these days is talking to other. All kids do these days is learn the skills of rhetoric and debating. All kids do these days is develop their social confidence.
It sounds a little far fetched, but watching my kids play the new “hit” game
Among Us, I’ve realised these are exactly the sorts of things they are really developing when they are sat staring at their screens.
Here are some great examples where you need to talk, and talk intelligently and intelligibly, to do well in the game.