Blind Drive is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Blind Drive in the following lists:
Video games are often considered to be a young person's pastime. These days though, people of all ages play games. The average age of a video game player is late 30's and 31% of 45-64-year-olds in Europe play games regularly.
It's therefore, no surprise that games are made to appeal to a wide range of ages and address topics that are important at different stages of life. There are some games that specifically star older characters as the main protagonist.
This may be because of the stage of life they are at, or because of a role they play in the game's narrative. Either way, these games offer a chance to step into the shoes of a senior character.
This includes games where an older character has a heroic role, like Joel in The
Last of Us or Corvo Attano from
Dishonored 2. There are other games where the character has a mythic quality that disguises old game, like Geralt in
Witcher 3 or Kratos in
God of War.
There are other games where you create your own character and it enables you to choose someone who looks older. Games like
Watchdogs 3,
Red Dead Redemption,
Sea of Thieves and Fallout.
The progress that large video game publishers are making with low vision or sightless accessibility is impressive. High profile titles like
The Last of Us Part II and
Microsoft Flight Simulator are inspiring and exciting. However, games designed from the ground up for players with low vision or without sight offer many a more satisfying experience.
We’ve worked with Aaron Spelker on this list of games that offer a bespoke experience for low-vision or sightless players. This has expanded our database search for
Play Without Sight and added a new
Play Without Sight with VoiceOver criteria. These games offer experiences that entertain, intrigue and challenge players through spatial audio, text to speech and voice-work. We’re excited about the games here, but first, we want to share Aaron’s story.
Aaron is an author (
The Bubonic Reorder), commentator, accessible game reviewer and father. He runs the
Apple iPhone iOS Voiceover Compatible Games Facebook page where vision-impaired members discover a wide variety of games, swap tips and answer questions.
He has loved console games his entire life. But two and a half years ago, he lost his sight in an accident. “One day I was sighted; the next day I was blind,” as he puts it. He soon sat down to play The Last of Us: Part 2, in the hope of finding an entertaining accessible game but found that the “gameplay felt hollow and unsatisfying”.
“The Last of Us: Part 2 has done something exceptional with its extensive accessibility efforts. In fact, I feel guilty that I failed to have a fun experience with the game,” he told us. “But I realized that I was comparing my blind gameplay with my sighted gameplay from earlier years. Playing graphics-rich games as a blind person ultimately made me feel inadequate and depressed. I was so distraught by the interaction that I packed up the controller and have not played a console system since.”
However, my desire to play games did not dissipate. I longed to get lost in a game world. With the loss of my sight, I needed that distraction from life’s daily struggles even more. I began searching the internet for accessible video games for the blind and vision impaired.
He found a deep pool of accessible games on smartphones such as the iPhone and started to work through its catalogue. “While playing these games, I became thoroughly familiar with the iPhone's VoiceOver screen reader. This accessibility tool allows a blind person to have any text on the phone screen read out loud through a series of swipes and taps.”
There were games that went beyond the commonly accessible text adventures, word puzzles and dice games. They were immersive games with 3D Worlds, like
A Blind Legend and
A Detective’s Demise. Or adventure games where the vision-impaired gamer fought enemies, like
A Dark Room. There were also action games where you drove cars (
Blind Drive), manage sports teams (
Football Chairman Pro) and fight dragons (
Swordy Quest).
“They allowed me to reestablish my love of video games because they are primarily focused on the gameplay rather than high-quality graphics. Therefore, vision-impaired players do not feel left out or left behind. The vision-impaired player can have the same game experience as the sighted player. For me, this was what I needed. It increased my gaming confidence and enjoyment. While I loved 40 years of sighted gaming, I have now found a rich community of non-vision games and gamers to engage with for my next 40 years.”
Of the different senses, it's easy to overlook the importance of hearing. We encourage children to read, watch and observe. But just as important is to develop more than just cursory listening.
Despite their name, i video games use sounds just as much as visuals to create their worlds. As well as this, audio is often a crucial aspect of interactions and clues for puzzle solving.
Because of this, video games (like walking in nature) are a powerful way to learn to notice and use the sounds around us. Playing a game with headphones helps the player focus on the sound. Doing this intentionally can help younger players discover a new world of sound in the games they play.
There are games like
Limbo,
Hellblade,
Overboard and
Super Mario Odyssey that use sound to set the mood and aesthetic of the play. This is more than just background music as it reacts and integrates with the sounds the player is making while they play.
Then there are games like
Uncharted,
Alba,
Fortnite and
Sea of Thieves that use audio to indicate things happening in the game. Not only what is happening, like the sound of someone boarding your ship, but where that is happening in relation to your character with spatial audio.
There are games where you create the audio with your actions. Touching petals in
Flower adds notes to the classical music. In
Mini Metro you add to the ambient sounds as you place stations and new tube lines.
Finally, there are games where sound is your main way of navigating the world. Games like
The Vale and
Frequency Missing can be played with just sound. This not only offers an accessible experience to those without sight but a chance to engage with a virtual world using just our hearing.
While many games include characters to interact with, some are specifically designed to make relationships a central element. Whether this is during the rounds of a puzzle game amidst a zombie outbreak or as we race cars around a circuit, they can offer a unique way to think deeply about how we relate to each other and to the games people play.
In contrast to films or books, characters and relationships in video games need to be discovered by the player. Some of my favourite relational moments in games happen amidst other action. Often these other actions – whether shooting, puzzle-solving, or fetching and carrying – serve to underline the difficult, awkward and snatched nature of interpersonal interactions.
Like a good crime drama or whodunnit novel, solving mysteries and puzzles is a good way to engage in a story. However, rather than just watching these mysteries while someone else does the heavy lifting, these video games place you firmly in the role of the detective. Gathering statements, sifting evidence and making intelligent leaps of deduction requires care and attention. These investigations makes these games slower than others, but it’s worth the effort each time you find the correct conclusion and move the story on.
These games present you with a mysterious scenario to be solved. Whether with direct puzzles, locations to investigate or crime scenarios to deduce, they offer a unique, first-hand sleuthing challenge.
Independent Games Festival (IGF) was founded in 1998 to promote independent video game developers, and innovation in video games. It cultivates innovation and artistry in all forms of interactive media. This aims to uncover how games are rich, diverse, artistic, and culturally significant.
It chooses games in a series of categories: Grand Prize, Innovation, Visual Art, Audio, Design, Technical Excellence, Best Mobile Game and Audience Award. This list highlights the games that were nominated and/or won.