Celeste is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Celeste in the following lists:
The
Besties is a podcast about video games with a focus on a Game of Year format. Although episodes do cover new games like other podcasts, much of the content builds towards yearly Game of the Year shows, and head-to-head showdowns for best games in a series (
Zelda,
Grand Theft Auto and so on).
"It's Game of the Year meets King of the Hill as four of Earth's best friends – Griffin McElroy, Justin McElroy, Chris Plante, and Russ Frushtick – rank and review their favorite video games. Because shouldn't the world's best friends pick the world's best games?"
This is a list of the games that they have picked for their final game of the year show from 2014 to 2021. In some cases we didn't have the game on the database, but generally this is a good representation of their picks over the time of the show.
Independent Games Festival (IGF) was founded in 1998 to promote independent video game developers, and innovation in video games. It cultivates innovation and artistry in all forms of interactive media. This aims to uncover how games are rich, diverse, artistic, and culturally significant.
It chooses games in a series of categories: Grand Prize, Innovation, Visual Art, Audio, Design, Technical Excellence, Best Mobile Game and Audience Award. This list highlights the games that were nominated and/or won.
The Game Awards highlight the best video games each year. It's an award produced and hosted by Geoff Keighley. Games are selected by video game news organizations who then vote on the games to choose the winners in each of the categories.
Get Indie is a YouTube channel that aims to aid discovery of really amazing independently made video games. Their approach shuns the common promotion-led cycle of new games, and instead digs deep to fund unusual and compelling games that adults as well as youngers will enjoy playing.
Each year they have selected 10-20 games as their recommended games of the year.
In a culture that often assumes that the route to happiness is with another person, it can benefit us to acknowledge that being alone is not always a bad thing. We teamed up with Courtney Garcia’s
Screen Therapy channel to curate a list of games that give us a chance to experience being alone in different ways.
Garcia’s
Screen Therapy project employs Positive Media Psychology research to highlight and interpret meaningful experiences with games and movies. “With mindfulness, there are even more benefits to gain from intentional consumption of media,” she says, “games can be tools we use to recover or grow, psychologically, and our time with them isn't wasted if they provide us insights or rest we need.”
This list was inspired by the experience of playing the unusually solitary (and long) game
The Longing and the
Twitter thread that followed. In it, you spend 400 elapsed days waiting for the King to wake up and living at a slow pace. The other games offer their own lens on loneliness and solitary seasons of life. These games offer us insight into the benefits of appreciating time alone, such as opportunities for self-reflection, self-discovery, and the chance to curate enriching experiences or environments for ourselves.
Some of the games, like
Never Alone,
Journey and
The Long Dark place you in a harsh environment that emphasises your diminutive size when faced with the expanse of nature. Other games in the list, like
Thomas Was Alone and
Bird Alone offer you the chance to reflect on friendship and the need to nurture relationships. Then there are games we included like
Shadow of the Colossus that let you get lost in the vastness of its landscape. Finally, a few of the games like
The First Tree and
Sunlight invite you to make a connection to other players, once you have come to terms with a journey on your own.
These games’ mechanics and options make it possible to adapt the experience to be accessible for people depending on your physical capabilities.
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Remap Controls: Remapping buttons and swapping joysticks (like Fortnite) help customize the player’s way to interact with the game, also helping players that use only one hand.
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No Holding: Some games (like Moving Out) also offer the option to avoid having to hold any buttons down for actions like aiming, opening or equipping. You can use simple taps or toggles instead to reduce muscular fatigue.
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Sensitivity: Some of these games (like Fortnite) also enable you to adjust control sensitivity as well as controller vibration if that is present.
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Fewer Buttons: Simpler controls (like FIFA) are good to consider, as well as those that offer extensive difficulty settings.
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Speed: Reducing how fast a game plays (like Eagle Island) is a helpful setting.
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Difficulty: Offering customisable difficulty, like how fast a game plays (like Eagle Island) or adding invincibility (like Celeste), and other features allow tailoring the game to the player’s needs.
This list and accessibility details in each game was compiled the help of
Antonio Ignacio MartĂnez and
Kyle “onehandmostly”. Please be aware that options may vary depending on the platform you choose to play. Also there is no game that works the same for everyone, so be mindful of your own needs when considering this information.
These games, compiled by
Christy Smith, have graphics styles or options that make the games easier to see for people with impaired vision. Many of these games include
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Fonts: Larger, scalable font sizes and bold fonts, like Moving Out.
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Zoom: Ability to increase the size of all objects on the screen such as in Untitled Goose Game's zoom feature.
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Contrast: Settings to adjust contrast and brightness, as well as distinct colours with good lighting, like Splatoon.
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Non-Visual Cues: Sounds and haptic feedback that help direct the player, like Lego games.
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Colourblind: Modes that invert colours or change colours to accommodate different types of colourblindness, such as in Hue.
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Screen Readers: Functions that read text and menus as they are highlighted and appear on the screen, such as in Eagle Island.
In addition, there are other ways to make games easier for people with low vision to play. Some offer modes that lower the difficulty, like the Assist Mode in Super Mario Odyssey. Playing with a sighted friend or family member can make things much easier.
Some platforms provide
system-wide accessibility features that help. The Nintendo Switch offers a built-in zoom function, while the Xbox offers co-pilot mode that allows two people to play as a single player. Such features create necessary flexibility for players.
There are many different types of visual impairments, and no two people ever see things the exact same way. Because of this, games that are accessible for one person may not be accessible to all low vision gamers. For gamers who find visual games too cumbersome, audio-only games may provide a solution.
It may be difficult for parents and caregivers who are fully sighted to understand which games will be easier to see. The best way to learn about what works and what doesn’t is hearing from people with impaired vision themselves.
Can I Play That? has a variety of reviews discussing accessibility of games for people with disabilities, by people with disabilities.
Psychologists define resilience as the process of adapting well in the face of adversity, trauma, tragedy, threats or significant sources of stress — such as family and relationship problems, serious health problems, or workplace and financial stressors. As much as resilience involves "bouncing back" from these difficult experiences, it can also involve profound personal growth.
Games, by design, present players with adversity and much of the joy of gaming comes from taking on and overcoming unnecessary obstacles. Whether you’re saving the universe from an alien invasion or tending crops in your animal community, playing games mimics the process of resilience.
This list of games that can help foster various forms of psychological resilience is compiled with the expert help of
Take This. They aim to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. They encourage a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators.
The
Portal series tell a narrative that you are going to fail. You’re told to give up, but if you ignore this barrage of discouragement you can use it as a way to strengthen your resolve and complete the puzzles even if you have failed twenty times in the process.
The Stanley Parable is all about trying again. You can try and re-try your decision making, reaching a variety of different endings.
Dark Souls is a hallmark for a punishing challenge that require resilience. You journey through elaborate lands to adventure, explore, and take heed lest they encounter a battle with a boss or enemy.
Celeste is the story of Madeline and the enemies she overcomes while climbing Celeste Mountain. The game specifically calls out that Madeline has anxiety, and the challenges she faces in the environment reflect her own internal struggles and triumphs.
Cuphead challenges players to battle relentless bosses in combat-heavy play. Cartoonish and playful, it balances challenging players to grow in skill and offers plenty of entertaining environments and aesthetics to keep you playing.
In
Kingdom Hearts you meet many characters that need help - and many boss battles feel almost insurmountable. With help from friends like Donald and Goofy, the player character Sora overcomes the darkness to save his friends and bring hope back to the world.
Death Squared is a co-op puzzle game where one player’s mistake makes everyone else lose. You learn cooperative resilience in trying again admits humorous judgments from the unseen “hosts” of the game.
In
Animal Crossing you get help from the animal neighbours. You learn to lean on this social and environmental resilience to persevere at building social connections with computer villagers and friends online.
Stardew Valley’s farming is about growing and maintaining a homestead. Interweaving the busy work are relationships with the other villagers, many of whom are social models for resilience in their storylines.
In this list, provided by the
LTN (Love Thy Nerd) editors, we bring together video games that have the potential to offer more than entertainment. It starts with 12 with a challenge us to be a good neighbour, and follows with others added over time. LTN exists to be the love of Jesus to nerds and nerd culture, you can read more about them on their
website.
"What if video games have more to offer than just an exciting diversion into a digital battlefield, fantasy war, or alien invasion? While these types of games are certainly the loudest and most financially successful, there are a growing number of games asking important questions about life, the human condition, and even God."
"Our list is not 'Christian' games, but rather a list of games that pose important spiritual questions to those who play them. These are games that provide us with the opportunity to consider what a truly 'spiritual' life looks like by encouraging us to have empathy for the suffering, love for our neighbours and our enemies, and an imagination vivid enough to contemplate a better world."
Journey's understated yet deep mythology, lack of guidance and mysterious ways it brings players together will have players thinking about the course of their own lives.
Dropsy is, on the surface, a silly point-and-click adventure game about a creepy but misunderstood clown, dig deeper and you’ll see this a game that challenges players to love everyone, even their enemies.
Kentucky Route Zero is at its core, about rediscovery, of adventure-game mechanics and modernist aesthetics, of a more spiritual outlook on the physical world.
Gris is a platformer about the stages of grief that highlights the indelible impact of our most sacred relationships.
That Dragon, Cancer is a game where Ryan and Amy Green share their grief and their hope by drawing us not only into their lives but into the common grace of the Christian faith.
Myst, one of the best selling titles of all time, is a puzzle game about the beauty and mystery of creation.
Brothers: A Tale of Two Sons is a game about the spiritual impact our most precious relationships have on us.
Wandersong is a game about transforming the world with music. Heroism isn’t measured in bulk or recognition but in the melodic tones of compassion and kindness.
The Last Guardian confronts us with our own self-centredness and challenges us to give rather than merely take.
Pyre is a game about mercy that deconstructs player’s perceptions of winning and losing, encouraging them to see and meet the needs of those who are oppressed.
My Child Lebensborn is a game that challenges players to care for a child born into a fascist regime--this is a game about the power of empathy.
Celeste strikes at the centre of what it means to be a person in all of our messy humanity a wonderful reminder that even when we fall, we are lifted up again through redemptive love, forgiveness, and grace—both for ourselves and for one another.