In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Claustrofactory in the following lists:
Video games and toys are two separate things in a child's life. Online and in stores they are sold separately. At home, however, children will move from toys to video games without such strong distinctions. This list draws together all the games that cross over with toys in this way.
Very young players are often drawn to games with toy-like play. Whether
Toca Boca or
Sago Mini offer video game interactions but without missions, tasks or scores. They are games that create space, characters, locations and items for children to make up their own fun.
Then there are games that import physical toys into the play-process of the game. Sometimes this is to have a figure unlock items and save progress like in
Skylanders or sometimes this is to create new ways to interact like
Tori, Hotwheels id or
Anki.
These are games that involve actual Lego bricks or offer an experience that has the same plug and play building and creating as the classic toy.
Automation is hailed as the future of work and industry is set for economic rebound. As a result, growing, managing and relating to machines are and will be important skills for children to develop.
The good news is that the process of transferring work tasks to computers and automated mechanisms is something they can try their hand at in the games in this list. Organising tasks and distributing work in the name of efficiency and effectiveness is also a common feature of many games.
We've worked with
Game Academy on this list of games that help prepare players for an era where organisations are being rewritten daily, business processes reimagined and the labour market is driven by fusion skills - humans and machines coming together to form new kinds of jobs and work experiences. Game Academy is a tech venture that helps game players make the most of their in-game talent out of game. Using new game analytics, online courses and bootcamps, they help players identify their game and life skills, develop them and link game players to new work and educational opportunities.
Some games like
Factorio and
Satisfactory look like crafting sandboxes but soon become much more than that. You discover that it will take a very long time to extract and craft the necessary resources manually, and the surrounding monsters are not ready to wait. Automated extraction/production lines come to the rescue and their creation is the main mechanic of the game. Learning Factory is a more peaceful version of factory building. You just need to repair the Martian factory to make goods for cute cats. It also provides some links to machine learning.
Other games provide you with tools to minimise your manual labour. In a game like
Stardew Valley, players spend a lot of time watering plants. A lot! But automatic sprinklers save on the grind, greatly simplifying the whole game.
At the other end of the life - and emotional scale - is
Graveyard Keeper where you manage a medieval graveyard to get your character to open a portal back to his old world. You have a dozen different activities: gathering resources, brewing drinks, farming and carrying out autopsies - hilarious rather than gruesome tasks, we can assure you. But this is all hard, hard work. Fortunately, there’s a moment when you get the opportunity to create zombies and give them the hard labour. It changes the gameplay dramatically, as well as your fortune and fate.
Things don’t stay put. You’re the only one keeping the ship afloat. You can’t get people to do what you tell them. The effort you spend doesn’t produce the results it deserves. Well, in these video games you get to wield complete control over people, things, situations or even whole worlds.
If games offer an escape from chaos, these games are particularly good at granting a sense of satisfying agency and power as they do that. Whether it’s ordering the perfect stock room in
Wilmot’s Warehouse, organising your island in
Animal Crossing, perfectly controlling the flow of traffic in
Mini Motorways or even build civilisation just the way you want it in
Civilization the sense of satisfaction and calm from the achievement is second to none.
Many games let you create your own items, object or levels. But some are specifically designed for you to do this in order to attract characters and visitors to your creation in the game.
Whether it's the perfect garden in
Viva Pinata, the ideal visitor island in
Animal Crossing or the most thrilling ride in
Planet Coaster, these games are fun because they combine creativity and management.
Then there are games where your attractions are more understated. The ideal home and live to keep your
Sims happy. Or maybe create something that doesn't impact the environment negatively like in
Eco.
Whatever you create, as well as attract characters in the game, the creations you make are ideal to share with other people (parents and carers maybe) to show them what you've been doing.
Video games and work don’t usually go together. Not, that is, unless you work in the video game industry. The
Safe In Our World charity addresses this world of work and video games to foster positive mental health wellbeing and deliver support for players, developers, publishers and retailers.

“The worlds we create are a refuge for many,” they say about video games, to highlight the importance of also looking after those people who make these amazing spaces. They have some excellent resources available for free and global helplines for a range of emotions and stresses people might be feeling, not to mention some great training resources for companies. Most recent is their
Level Up campaign that challenges businesses within the video games industry to unite and commit to change.
The games in this list offer space to reflect and escape work for a while. But not only to get some distance, but to play something that shines a light on why we do what we do. Some address the world of work directly, while others enable us to consider our choices about how we spend our working hours.
Whether it’s escaping for a lunchtime walk with
A Short Hike. Trying to manage crunch time with
Going Under, or not succumbing to Tom Nook’s invitation for ever bigger mortgages in
Animal Crossing, there are lots of games that can help us find some balance.
Other games, like
Coffee Talk and
Neo Cab help us consider the people we serve at work. This might be conversations with customers, but also the other people we work with in the office or workplace we find ourselves in. Like the game
Good Job encourages us to do.
Then there are games that make us aware of our co-workers. Whether it’s collaborating to identify and store stock in
Wilmot’s Warehouse or getting the furniture into the van neatly in
Moving Out, how we work together and treat the people around us is important.
While a significant portion of video games focus on combat and competition, these titles offer a less aggressive way to progress and win. None of these games enable or require the player to cause harm to another living thing -- even Mario's merciless campaign to stomp on every Goomba he meets bars him from this list. Or then there's catching and selling fish in Animal Crossing that rule that one out.
Many of them are aimed at children and families, but you'll be surprised how many explore deeper, more mature themes in their narratives, or require just as much skill as a fast-paced first-person shooter. This means there's plenty of offer for parents who might lack the reflexes (or interest) to survive a round of Fortnite.
We've focused on the games you might not expect to be played non-violently here, but you can find the full list at
Non-Violent Games Of the Day curated by James Batchelor.