In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Defunct in the following lists:
Video games and toys are two separate things in a child's life. Online and in stores they are sold separately. At home, however, children will move from toys to video games without such strong distinctions. This list draws together all the games that cross over with toys in this way.
Very young players are often drawn to games with toy-like play. Whether
Toca Boca or
Sago Mini offer video game interactions but without missions, tasks or scores. They are games that create space, characters, locations and items for children to make up their own fun.
Then there are games that import physical toys into the play-process of the game. Sometimes this is to have a figure unlock items and save progress like in
Skylanders or sometimes this is to create new ways to interact like
Tori, Hotwheels id or
Anki.
Games that embed a sense of hope by playing them. Sometimes a hopeful story, sometimes a hopeful interaction, and sometimes just an uplifting aesthetic to spend time in. These are games that leave you with an uplifted spirit, maybe not immediately (like
Horizon Zero Dawn) but by the time you have finished them.
There is something innocent and childlike in play, and video games each have a slice of that in different ways. Sometimes simple and sometimes complex, games can help us return to the hope we had as children, or call us on to the wisdom and perspective of older years.
These games offer worlds you explore in unusual ways. Maybe it’s hard to put one foot in front of the other, or maybe you get a chance to climb and jump athletically. These games put you in touch what it’s like to move more easily or more difficulty than real life.
Games offer us challenges on many levels. When someone plays a game too much it’s easy to think they are taking an easy route to something entertaining, like junk food. But video games are generally hard work. It takes time to understand their systems, mechanics, objectives and worlds.
There are a small group of games that hone this challenge down to the mechanics of moving around the environment. Whereas many games simplify getting around, these games make the complexity and depth of their movement systems part of the joy of playing them.
Rather than relying on the stats of your character or player, you have to execute the moves yourself with timing proficiency and instinct. Rather than offering assistance, these games leave you to it. Whether you rise through the league tables, or just improve compared to your family, the satisfaction or getting to grips with something so monumentally challenging is really satisfying.
This might be understanding how the propulsion of your car lets you take to the air and hit a perfect shot in Rocket League. Or, perhaps, it’s using the limited running and jumping slightly better than other players to get a win in
Fall Guys. Maybe it’s learning the perfect combination of angles and trajectories in
Videoball. Or it could be learning the complex move lists in a game like Street Fighter.
These games all have in common, a complex control system that can be put to use in imaginative and creative ways to get the edge over your opponents.
Video games offer an opportunity to inhabit another body. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality.
This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else.
Whether this is into the awkward teenage years of Mord and Ben in
Wide Ocean Big Jacket, the grandparent-escaping Tiger and Bee in
Kissy Kissy, the fractured heartbroken body in
Gris or the haphazard movement of
Octodad we have a chance to reassess our own physicality and how we respond to and treat other people's physicality.
More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. In video games, we step into other bodies so we can better understand our own and those of the people around us.
The dream of being able to fly seems to be a universal human desire. It's not surprising then, that many video games are popular because they grant the player the ability to soar through the air.
These games can range from novel superpowers that let you swing, boost or bounce your way into the sky like
Marvel's Spider-Man, to serious experiences that simulate the complexities of flying a jumbo jet in
Microsoft Flight Simulator. Along with games where flying is front and centre, many other games offer nuanced flight as part of their experience, like
Rocket League. There are other examples that use trajectory to get to hard platforms, like
Ibb and Obb and other games like
Slime Rancher where you can unlock a jetpack.
The games we have collected together in this list, enable you to experience flight in some way. Educationally, this isn't only a novelty to inspire other learning but offers an embodied appreciation of gravity, air currents, g-force, pitching, yawing and how materials respond at high speed.
These games offer ways to consciously step outside the day's stresses and pressures to create space for self-care. This may be to distract yourself with calming unpressured tasks or to visit a world that is tranquil and relaxing or maybe just spend time reflecting on your emotions in a safe space.