In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Somerville in the following lists:
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.
Surviving in games is often a key element. Some games, however, make it the main focus. With minimal resources and little light can you make it through to the morning? Can you prepare a shelter as the daylight dwindles in time for you to cope with the lurking creatures of the dark?
Whether this is as simple as closing the door to keep the zombies out in Minecraft
or as complex as crafting food, clothing and medicine to cope with the freezing blackness of The Long Dark
, these games are exhilarating as they pose a strategic puzzle with personal consequences.
Many of these games offer an open world in which to survive, which opens up more ways of preparing for and then making it through the night time. This, of course, leads to another day where you need to spend time and resources wisely while exploring your surroundings.
While many games include characters to interact with, some are specifically designed to make relationships a central element. Whether this is during the rounds of a puzzle game amidst a zombie outbreak or as we race cars around a circuit, they can offer a unique way to think deeply about how we relate to each other and to the games people play.
In contrast to films or books, characters and relationships in video games need to be discovered by the player. Some of my favourite relational moments in games happen amidst other action. Often these other actions – whether shooting, puzzle-solving, or fetching and carrying – serve to underline the difficult, awkward and snatched nature of interpersonal interactions.