12 Orbits Review
Posted: 8 months ago, last updated 11 weeks ago.
You play the game with up to 12 people. There are a few all against all modes.
- Arena: Filled with spheres of your colour and your opponents. You must try and avoid hitting your opponent's balls.
- Trails: Collect spheres to grow longer than your opponents. Then block their path and pay attention to your own. And should the other players try to keep their distance, just fling your spheres at them.
There are a few team modes:
- Multiball: Team game like football where you are trying to knock the right coloured balls into the goal.
- Blizzard: Defend against a whole shower of spheres at once, and send them right back where they came from.
It's the sort of game that looks a little strange if you are not playing it, but as you build an understanding of how it works it becomes really tactical and great fun to play with a lot of people.
Players: You can play with 12 players in the same room, but you can’t play it online. You need at least 2 players and can play with up to 12 people using one button each on a single controller, or add more controllers to make it more comfortable. You can even just use the touch screen on the Switch that is apportioned to each player.
The demo is on iOS.
There is reading to navigate menus and understand the game. Gameplay is suitable for one-button play. Menu buttons to get started are quite scattered, however. Supports One Switch inputs. To play with multiple people on touch screen you need to tap your portion of the screen to control your balls.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Customise Difficulty: Customise different aspects of the game.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
1 Button: Can play with single button.
Mouse And Keyboard
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.
One Tap Targeted: Play with touchscreen, tap in specific locations.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
No Flashes: No flashing strobe effects or you can disable them.
No Screen Shake: No screen shake effect or this can be disabled.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing: No audio cues are necessary to play the game well
Android has accessibility settings including ways to navigate and interact, although not all games support this. Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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