A Blind Legend Review
Posted: 7 months ago.
Play is of the hack-and-slash fighting variety as you experience the fantasy setting through the binaural sound. You move my holding and gesturing your finger on the screen to move through the 3D soundscape.
A Blind Legend was co-created thanks to support from a community of fans who helped with the crowdfunding campaign (www.ulule.com/a-blind-legend) and in a co-production with France Culture, a Radio France station.
- Infinite lives $4.99
- 20 lives $2.99
- 10 lives $1.99
- 5 lives $0.99
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
Menus are Voiced: All of the game menus can be narrated for easier navigation.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Keyboard Alone: Can play with just the keyboard.
Two Motions Targeted: Play with touchscreen, two simultaneous taps, swipes or hold gesture.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Audio Depiction of Event Location: Indication with stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding.
Play Without Sight: The game can be played without visuals.
Android has accessibility settings including ways to navigate and interact, although not all games support this. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson
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