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A Dark Room Review

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Posted: 19 months ago, last updated 2 weeks ago.

Author: @GeekDadGamer and Jo Robertson.

OverviewOverview

A Dark Room is an adventure where you try and survive in the wild. The world is depicted with just text but leads you into a dense narrative with intriguing visitors and a steadily expanding world. It has a simple start – a single option to stoke a fire – but soon evolves into an incrementally complex system of resource management as a larger story unfolds.

Play involves making choices about how to spend resources and where to put your people to work. But also, you must choose whether to be generous and how to deal with strangers. It's a game with plenty of unexpected turns, both in the story but also in how you interact with it. What starts as a resource management style of game, eventually evolves into an experience not far from Pokemon.

Along the way, you learn not only how to look after communities and maximise resources but question whether it is you, or the others that you meet that are actually the heroes of the story. In the end you face the question of whether you are actually the bad guy.

DetailsGame Details

Content Rating: PEGI 7

Skill Rating: 8-12 year-olds

Release Date: 10/06/2013, updated in 2019

Platforms: Switch and iOS

Genres: Adventure, Open World, Strategy and Turn-Based

Accessibility: 24 features

Developer: @DoubleSpeakGame

CommitmentCommitment

Duration: This game will take between 4 hours and 5 hours to complete.
 
Players: This is a single player game.

CostsCosts

A Dark Room usually costs £6.29.
 

A Dark Room

Switch £6.29
 
Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

This game has been rated PEGI 7.
 
This game has been rated ESRB EVERYONE 10+.


Skill Rating: This game is enjoyed by 8-12 year-olds as it's a good match for their ability and maturity.

AccessibilityAccessibility

Although the game starts as very low pressure, this does increase as you play and the interactions get more time-bound.

As noted by Aaron Spelker, the map navigation later in the game provides written descriptions not only of what is around you but which directions you can go. Events that happen on the map are described textually, including where enemies are. This enables the game to be played with a screen reader.
 
Our A Dark Room Accessibility Report details 24 accessibility features:


Image of the cover of the hardback edition of the Taming Gaming book  by Andy Robertson Image 311 Thank you for using our resource, supported by AskAboutGames, ParentZone and PlayAbility Initiative. We are editorially independent, written by parents for parents, but welcome sponsorship, partnership and suggestions. Email our editor for details on these opportunities.

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