A Fold Apart Review

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Posted: 10 months ago, last updated 3 months ago.

Author: Andy Robertson.

OverviewOverview

A puzzle game that explores the emotional rollercoaster of a long-distance relationship — in a world of folding paper. After career choices force them along separate paths, a Teacher and Architect vow to make their long-distance relationship work at any cost. Choose the gender of both characters and experience both sides of their story as the couple navigates the complexities of (mis)communication and the emotional ups and downs that physical separation brings. By flipping, folding and unfolding the paper puzzles in their handcrafted worlds, you can help the couple overcome the emotional barriers of their relationship and reunite.

With each puzzle solved, you help Alex and Sam navigate their long-distance relationship and share the experience of living apart from someone you love.

The emotion in the story combines with your choices of wording in their conversation and speech boxes that indicate both emotion as well as words. This, combined with the picture book feel make it a great game to get children engaged with reading.

DetailsDetails

Rating: PEGI 3+, ESRB EVERYONE

Release Date: 11/04/2020

Platforms: Nintendo Switch, PC, PlayStation 4, Xbox One and iOS Apple Arcade

Genres: Platform

TipsTips

CommitmentCommitment

Duration: This game will take between 4 hours and 5 hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Subscription: This game is free to play on iOS with Apple Arcade subscription. You can't play this on iOS without Apple Arcade.

Age RatingsAge Ratings

This game has been rated PEGI 3+.


This game has been rated ESRB EVERYONE.

AccessibilityAccessibility

The shortcut for resetting a puzzle in the middle of play asks you to hold a button but this can be achieved without holding a button via the pause menu. The only other thing that asks for a hold is skipping cutscenes but that is optional. You need to hold the sticks in a direction to walk on the console and PC versions. Mobile has tap-to-walk controls.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.

Assistance

View Control Mapping: You can view a map of controls during play.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Moderate Reading: Moderate reading required.

Text Visibility

Large Clear Text: Text is large and clear, or can be adjusted to be.

High Text Contrast: Text colour contrasts to background.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator and their Tone: Captions indicate who is speaking and their tone.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse and Keys: Can play with mouse and multiple keys.

Two Motions Targeted: Play with touchscreen, two simultaneous taps, swipes or hold gesture.

Remap Buttons: Re-map all buttons/keys.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative



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